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沉浸式虚拟现实对中风患者身体恢复的有效性:一项系统评价。

The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review.

作者信息

Patsaki Irini, Dimitriadi Nefeli, Despoti Akylina, Tzoumi Dimitra, Leventakis Nikolaos, Roussou Georgia, Papathanasiou Argyro, Nanas Serafeim, Karatzanos Eleftherios

机构信息

Clinical Ergospirometry, Exercise and Rehabilitation Laboratory, 1st Critical Care Department, Evangelismos Hospital, School of Medicine, National and Kapodistrian University of Athens, Athens, Greece.

Department of Film Studies, Aristotle University of Thessaloniki, Thessaloniki, Greece.

出版信息

Front Syst Neurosci. 2022 Sep 22;16:880447. doi: 10.3389/fnsys.2022.880447. eCollection 2022.

Abstract

BACKGROUND

Over the past few years, technological innovations have been increasingly employed to augment the rehabilitation of stroke patients. Virtual reality (VR) has gained attention through its ability to deliver a customized training session and to increase patients' engagement. Virtual reality rehabilitation programs allow the patient to perform a therapeutic program tailored to his/her needs while interacting with a computer-simulated environment.

PURPOSE

This study aims to investigate the effectiveness of a fully immersive rehabilitation program using a commercially available head-mounted display in stroke patients.

METHODS

A systematic search was conducted in three databases, namely, PubMed, Google Scholar, and PEDro. Four hundred thirty-two references were identified. The keywords used for the literature search were in English, which are given as follows: immersive, virtual reality, neurorehabilitation, stroke, and head-mounted display. Additionally, applicable articles were identified through screening reference lists of relevant articles.

RESULTS

Only 12 studies used head-mounted display for immersing the patient into the virtual world. Apart from the feasibility of this new technology, a range of benefits were identified, especially in terms of functional ability as measured by FIM or Barthel, the Action Research arm Test, Box and Block Test, Fugl-Meyer assessment of physical performance, strength, and balance outcomes.

CONCLUSION

The results from this review support the potential beneficial effect of fully immersive virtual reality in the rehabilitation of stroke patients, maximizing recovery through increased motivation and adherence.

摘要

背景

在过去几年中,技术创新越来越多地应用于增强中风患者的康复效果。虚拟现实(VR)因其能够提供定制化训练课程并提高患者参与度而受到关注。虚拟现实康复项目允许患者在与计算机模拟环境交互的同时,执行根据其需求量身定制的治疗方案。

目的

本研究旨在调查使用市售头戴式显示器的全沉浸式康复项目对中风患者的有效性。

方法

在三个数据库,即PubMed、谷歌学术和PEDro中进行了系统检索。共识别出432篇参考文献。用于文献检索的关键词为英文,如下所示:沉浸式、虚拟现实、神经康复、中风和头戴式显示器。此外,通过筛选相关文章的参考文献列表确定了适用的文章。

结果

只有12项研究使用头戴式显示器将患者沉浸在虚拟世界中。除了这项新技术的可行性外,还确定了一系列益处,特别是在通过FIM或巴氏指数、动作研究臂试验、箱块试验、Fugl-Meyer身体性能评估、力量和平衡结果衡量的功能能力方面。

结论

本综述的结果支持全沉浸式虚拟现实在中风患者康复中的潜在有益作用,通过提高动机和依从性最大限度地促进恢复。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e5b6/9535681/70eb0e48d650/fnsys-16-880447-g001.jpg

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