Cuber Isabelle, Goncalves De Souza Juliana G, Jacobs Irene, Lowman Caroline, Shepherd David, Fritz Thomas, Langberg Joshua M
University of Zurich, Switzerland.
Virginia Commonwealth University, United States.
Proc SIGCHI Conf Hum Factor Comput Syst. 2024 May;2024. doi: 10.1145/3613904.3643021. Epub 2024 May 11.
Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental condition characterized by patterns of inattention and impulsivity, which lead to difficulties maintaining concentration and motivation while completing academic tasks. University settings, characterized by a high student-to-staff ratio, make treatments relying on human monitoring challenging. One potential replacement is Virtual Reality (VR) technology, which has shown potential to enhance learning outcomes and promote flow experience. In this study, we investigate the usage of VR with 27 university students with ADHD in an effort to improve their performance in ctableompleting homework, including an exploration of automated feedback via a technology probe. Quantitative results show significant increases in concentration, motivation, and effort levels during these VR sessions and qualitative data offers insight into considerations like comfort and deployment. Together, the results suggest that VR can be a valuable tool in leveling the playing field for university students with ADHD.
注意力缺陷多动障碍(ADHD)是一种神经发育状况,其特征是注意力不集中和冲动行为模式,这导致在完成学业任务时难以保持专注和动力。大学环境中学生与教职员工比例高,使得依赖人工监控的治疗具有挑战性。一种潜在的替代方法是虚拟现实(VR)技术,它已显示出提高学习成果和促进心流体验的潜力。在本研究中,我们调查了27名患有ADHD的大学生对VR的使用情况,以努力提高他们完成作业的表现,包括通过技术探针探索自动反馈。定量结果显示,在这些VR课程中,注意力、动力和努力水平显著提高,定性数据提供了对舒适度和部署等因素的见解。综合来看,结果表明VR可以成为为患有ADHD的大学生创造公平竞争环境的有价值工具。