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通过游戏化加强非特异性颈部疼痛的管理:一款健康应用程序的设计与疗效

Enhancing the Management of Non-Specific Neck Pain through Gamification: Design and Efficacy of a Health Application.

作者信息

Sun Yiran, Xian Yanjie, Lin Hongbo, Sun Xing

机构信息

Shenzhen International Graduate School, Tsinghua University, Shenzhen 518055, China.

出版信息

Bioengineering (Basel). 2024 Jun 23;11(7):640. doi: 10.3390/bioengineering11070640.

DOI:10.3390/bioengineering11070640
PMID:39061722
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11273543/
Abstract

Chronic non-specific neck pain (CNNP) poses a substantial health and economic burden in China. This study introduces a gamified motion-sensing health application framework to address the limitations of existing health applications. The gamified cervical spine somatic exercise application employs motion capture technology alongside the smartphone's built-in sensors to simulate accurate somatic interactions. Controlled experiments and data analyses demonstrated that the application significantly outperformed traditional text and video interventions in relieving participants' neck pain by increasing their average daily activity and compliance with the cervical spine exercise routine. The neck pain level of the participants is quantified by the Neck Disability Index (NDI). The results from the controlled experiments demonstrate that this gamified approach significantly decreases the Neck Disability Index (NDI) score from 1.54 to 1.24, highlighting its ability to alleviate neck pain and increase user compliance.

摘要

慢性非特异性颈部疼痛(CNNP)在中国造成了巨大的健康和经济负担。本研究引入了一个游戏化的运动传感健康应用框架,以解决现有健康应用的局限性。这款游戏化的颈椎躯体运动应用程序利用运动捕捉技术以及智能手机的内置传感器来模拟精确的躯体交互。对照实验和数据分析表明,该应用程序通过增加参与者的日常活动量和对颈椎锻炼常规的依从性,在缓解参与者颈部疼痛方面显著优于传统的文本和视频干预。参与者的颈部疼痛程度通过颈部功能障碍指数(NDI)进行量化。对照实验的结果表明,这种游戏化方法显著降低了颈部功能障碍指数(NDI)得分,从1.54降至1.24,突出了其缓解颈部疼痛和提高用户依从性的能力。

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Meta-Analysis of Studies on the Effects of Digital Therapeutics.数字疗法效果研究的Meta分析
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Global, regional, and national burden of neck pain, 1990-2020, and projections to 2050: a systematic analysis of the Global Burden of Disease Study 2021.全球、区域和国家颈部疼痛负担,1990-2020 年,以及到 2050 年的预测:2021 年全球疾病负担研究的系统分析。
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Immediate and Short-Term Effects of Upper Cervical High-Velocity, Low-Amplitude Manipulation on Standing Postural Control and Cervical Mobility in Chronic Nonspecific Neck Pain: A Randomized Controlled Trial.上颈椎高速度、低幅度手法整复对慢性非特异性颈部疼痛患者站立姿势控制及颈椎活动度的即时和短期影响:一项随机对照试验
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WHO guidance for digital health: What it means for researchers.世界卫生组织数字健康指南:对研究人员意味着什么。
Digit Health. 2020 Jan 8;6:2055207619898984. doi: 10.1177/2055207619898984. eCollection 2020 Jan-Dec.
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Mobile VR-Application for Neck Exercises.用于颈部锻炼的移动虚拟现实应用程序。
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