Welsby Ellana, Hobbs David, Hordacre Brenton, Ward Emily, Hillier Susan
Allied Health & Human Performance, Innovation, IMPlementation and Clinical Translation (IIMPACT) in Health, University of South Australia, Adelaide, SA, Australia.
College of Science and Engineering, Medical Device Research Institute, Flinders University, Tonsley, Adelaide, SA, Australia.
J Rehabil Assist Technol Eng. 2024 Aug 8;11:20556683241266780. doi: 10.1177/20556683241266780. eCollection 2024 Jan-Dec.
Children with developmental coordination disorder (DCD) have difficulty learning and performing movements, often requiring increased feedback. Technology may be useful for delivering augmented feedback. Co-design methodology for developing therapeutic interventions has become popular in healthcare, including for technology in rehabilitation. However, there are limited guidelines on how to use co-design methodology in healthcare. We applied three key principles, (1) Understanding, (2) Exploring, and (3) Materialising, to inform a co-design process. End-user participants included paediatric clinicians, young learners, their caregivers, and the research team, who shared their expertise and lived experience to inform the creation of a novel system. A team of end-users designed and developed an augmented reality intervention prototype for practicing motor skills aimed at children with DCD using a generative co-design process. From understanding the unmet needs, we explored and then materialised a series of games using bespoke technology solutions. The use of a co-design process was beneficial in engaging end-users as the experts of their experience in the creation of a novel augmented reality intervention prototype aimed for children with DCD. The co-design process was successful in facilitating a prototype that meets consumer needs, and ensured all end-user voices were heard.
患有发育性协调障碍(DCD)的儿童在学习和执行动作方面存在困难,通常需要更多的反馈。技术可能有助于提供增强反馈。用于开发治疗性干预措施的协同设计方法在医疗保健领域已变得很流行,包括在康复技术方面。然而,关于如何在医疗保健中使用协同设计方法的指导方针有限。我们应用了三个关键原则,即(1)理解、(2)探索和(3)实现,为协同设计过程提供信息。最终用户参与者包括儿科临床医生、年轻学习者、他们的照顾者以及研究团队,他们分享自己的专业知识和生活经验,为创建一个新颖的系统提供信息。一组最终用户使用生成式协同设计过程,为患有DCD的儿童设计并开发了一个用于练习运动技能的增强现实干预原型。从了解未满足的需求开始,我们探索并使用定制技术解决方案实现了一系列游戏。使用协同设计过程有助于让最终用户作为自身经验的专家参与到为患有DCD的儿童创建新颖的增强现实干预原型的过程中。协同设计过程成功地促成了一个满足消费者需求的原型,并确保听取了所有最终用户的意见。