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近期小脑卒中患者伸手准确性的虚拟现实评估

Virtual reality assessment of reaching accuracy in patients with recent cerebellar stroke.

作者信息

Du Khai, Benavides Leonardo R, Isenstein Emily L, Tadin Duje, Busza Ania C

机构信息

Department of Neurology, University of Rochester Medical Center, Rochester, NY USA.

Department of Neuroscience, University of Rochester Medical Center, Rochester, NY USA.

出版信息

BMC Digit Health. 2024;2(1):50. doi: 10.1186/s44247-024-00107-7. Epub 2024 Aug 12.

Abstract

BACKGROUND

Dysmetria, the inability to accurately estimate distance in motor tasks, is a characteristic clinical feature of cerebellar injury. Even though subjective dysmetria can be quickly detected during the neurological examination with the finger-to-nose test, objective quantification of reaching accuracy for clinical assessment is still lacking. Emerging VR technology allows for the delivery of rich multisensory environmental stimuli with a high degree of control. Furthermore, recent improvements in the hand-tracking feature offer an opportunity to closely examine the speed, accuracy, and consistency of fine hand movements and proprioceptive function. This study aims to investigate the application of virtual reality (VR) with hand tracking in the rapid quantification of reaching accuracy at the bedside for patients with cerebellar stroke (CS).

METHODS AND RESULTS

Thirty individuals (10 CS patients and 20 age-matched neurologically healthy controls) performed a simple task that allowed us to measure reaching accuracy using a VR headset (Oculus Quest 2). During this task, the participant was asked to reach for a target placed along a horizontal sixty-degree arc. Once the fingertip passed through the arc, the target immediately extinguished. 50% of the trials displayed a visible, real-time rendering of the hand as the participant reached for the target (visible hand condition), while the remaining 50% only showed the target being extinguished (invisible hand condition). The invisible hand condition isolates proprioception-guided movements by removing the visibility of the participant's hand. Reaching error was calculated as the difference in degrees between the location of the target, and where the fingertip contacted the arc. Both CS patients and age-matched controls displayed higher average reaching error and took longer to perform a reaching motion in the invisible hand condition than in the visible hand condition. Reaching error was higher in CS than in controls in the invisible hand condition but not in the visible hand condition. Average time taken to perform each trial was higher in CS than in controls in the invisible hand conditions but not in the visible hand condition.

CONCLUSIONS

Reaching accuracy assessed by VR offers a non-invasive and rapid approach to quantifying fine motor functions in clinical settings. Furthermore, this technology enhances our understanding of proprioceptive function in patients with visuomotor disabilities by allowing the isolation of proprioception from vision. Future studies with larger cohorts and longitudinal designs will examine the quantitative changes in reaching accuracy after stroke and explore the long-term benefits of VR in functional recovery.

摘要

背景

辨距不良是指在运动任务中无法准确估计距离,是小脑损伤的典型临床特征。尽管在神经系统检查中通过指鼻试验可快速检测到主观辨距不良,但仍缺乏用于临床评估的客观量化的伸手准确性指标。新兴的虚拟现实(VR)技术能够提供高度可控的丰富多感官环境刺激。此外,手部追踪功能的最新改进为密切研究精细手部运动的速度、准确性和一致性以及本体感觉功能提供了契机。本研究旨在探讨结合手部追踪的虚拟现实(VR)技术在床边快速量化小脑卒中(CS)患者伸手准确性方面的应用。

方法与结果

30名受试者(10名CS患者和20名年龄匹配的神经功能正常对照者)完成了一项简单任务,通过虚拟现实头戴设备(Oculus Quest 2)测量伸手准确性。在此任务中,要求参与者伸手去够沿水平60度弧线放置的目标。一旦指尖穿过弧线,目标立即消失。50%的试验在参与者伸手够目标时显示手部的可见实时渲染(可见手部条件),而其余50%仅显示目标消失(不可见手部条件)。不可见手部条件通过去除参与者手部的可见性来分离本体感觉引导的运动。伸手误差计算为目标位置与指尖接触弧线位置之间的度数差。CS患者和年龄匹配的对照者在不可见手部条件下均表现出更高的平均伸手误差,且完成伸手动作的时间比可见手部条件下更长。在不可见手部条件下,CS患者的伸手误差高于对照者,但在可见手部条件下并非如此。在不可见手部条件下,CS患者完成每次试验的平均时间高于对照者,但在可见手部条件下并非如此。

结论

通过VR评估的伸手准确性为临床环境中量化精细运动功能提供了一种非侵入性的快速方法。此外,该技术通过将本体感觉与视觉分离,增强了我们对视觉运动障碍患者本体感觉功能的理解。未来更大样本量和纵向设计的研究将考察卒中后伸手准确性的定量变化,并探索VR在功能恢复方面的长期益处。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d62/11317447/d0efbd9061cf/44247_2024_107_Fig1_HTML.jpg

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