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半机械人儿童:关于儿童使用扩展现实体验的系统文献综述

Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality.

作者信息

Everri Marina, Heitmayer Maxi

机构信息

Room C322-Health Sciences Centre, School of Medicine, University College Dublin, Belfield Campus, Dublin 4, D04 V1W8 Dublin, Ireland.

London College of Fashion, University of the Arts London, London WC1V 7EY, UK.

出版信息

Children (Basel). 2024 Aug 14;11(8):984. doi: 10.3390/children11080984.

Abstract

This literature review presents a comprehensive and systematic account of research on the experiences of children with extended reality (XR), including VR, AR, and other types of immersive technologies that enhance and augment children's activities. The search on Scopus and Web of Science produced 531 outputs. Content analysis with inter-rater reliability (Krippendorff's α) and Leximancer, a software for text mining, were used for analyzing the material. Four research strands were identified: (1) interventions, treatments, and medical procedures in clinical contexts; (2) teaching and learning enhanced by XR; (3) children's adoption and user experiences; (4) design and prototyping of XR hardware and software for children. The results showed the following findings: (a) studies on children's clinical interventions and treatments using HMD-supported immersive virtual reality comprise the most substantial strand of studies; (b) research in this area, and in teaching and learning studies, has grown dramatically since 2017, while the other areas have been stagnant over the years; (c) AR research is still limited and is mainly applied in educational contexts for design and prototyping; (d) few studies have considered children's perspectives on XR safety issues; (e) research on the use of XR for enhancing social and emotional skills development is underrepresented. Future research should focus on the potential of XR technologies for interventions to enhance children's psychosocial wellbeing and health more broadly. The further implications and study limitations for the fast-developing nature of this transdisciplinary research field are also discussed.

摘要

这篇文献综述全面系统地阐述了关于使用扩展现实(XR)的儿童体验的研究,包括虚拟现实(VR)、增强现实(AR)以及其他增强和扩展儿童活动的沉浸式技术。在Scopus和科学网(Web of Science)上的检索产生了531条结果。采用具有评分者间信度(Krippendorff's α)的内容分析以及文本挖掘软件Leximancer对材料进行分析。确定了四个研究方向:(1)临床环境中的干预、治疗和医疗程序;(2)由XR增强的教学与学习;(3)儿童对XR的采用和用户体验;(4)面向儿童的XR硬件和软件的设计与原型制作。结果显示了以下发现:(a)关于使用头戴式显示器(HMD)支持的沉浸式虚拟现实对儿童进行临床干预和治疗的研究是数量最多的研究方向;(b)自2017年以来,该领域以及教学与学习研究方面的研究显著增长,而其他领域多年来一直停滞不前;(c)AR研究仍然有限,主要应用于教育背景下的设计和原型制作;(d)很少有研究考虑儿童对XR安全问题的看法;(e)关于使用XR促进社交和情感技能发展的研究较少。未来的研究应更广泛地关注XR技术在干预方面的潜力,以增强儿童的心理社会幸福感和健康。还讨论了这一快速发展的跨学科研究领域的进一步影响和研究局限性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ee01/11352220/055afbb95ffd/children-11-00984-g001.jpg

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