父母的低头族行为与青少年的在线游戏时间:电子健康素养的中介作用。
Parental Phubbing Behavior and Adolescents' Online Gaming Time: The Mediating Role of Electronic Health Literacy.
作者信息
Liu Jinnan, Xie Tao, Mao Ying
机构信息
School of Public Policy and Administration, Xi'an Jiaotong University, Xi'an 710049, China.
出版信息
Behav Sci (Basel). 2024 Oct 10;14(10):925. doi: 10.3390/bs14100925.
OBJECTIVE
The purpose of this study is to explore the relationship between parents' phubbing behavior and children's online gaming time. More importantly, we investigated the mediating role of electronic health literacy in this association.
METHODS
A total of 1200 questionnaires were sent out and 1130 effective questionnaires were returned, an effective recovery of 94.17%. As some students did not answer part of the EHL survey, eventually only 867 students were included in this study based on the selected independent variables and the degree of questionnaire completion. Both tools used for measuring parental phubbing and electronic health literacy passed confirmatory factor analyses. To analyze the mediating effect of electronic health literacy on parental phubbing behavior and online gaming time, 5000 datapoints were sampled using the Bootstrapping method.
RESULTS
The results indicated that parents' phubbing was positively related to their children's online gaming time, which was mediated by electronic health literacy, parental phubbing is positively and significantly correlated with electronic health literacy, and electronic health literacy is negatively and significantly correlated with online gaming time among adolescents.
CONCLUSIONS
Electronic health literacy partially mediates the relationship between parental phubbing behavior and adolescent online gaming time, and Chinese students' electronic health literacy is a two-dimensional structure consisting of health information acquisition and application. This study is the first empirical study to explore the relationship between parental phubbing behavior and the amount of time adolescents spend playing games online.
目的
本研究旨在探讨父母的低头族行为与孩子的在线游戏时间之间的关系。更重要的是,我们调查了电子健康素养在这种关联中的中介作用。
方法
共发放问卷1200份,回收有效问卷1130份,有效回收率为94.17%。由于部分学生未回答电子健康素养调查的部分内容,最终根据选定的自变量和问卷完成程度,本研究仅纳入867名学生。用于测量父母低头族行为和电子健康素养的两种工具均通过了验证性因素分析。为了分析电子健康素养对父母低头族行为和在线游戏时间的中介作用,采用自抽样法抽取了5000个数据点。
结果
结果表明,父母的低头族行为与孩子的在线游戏时间呈正相关,电子健康素养起到了中介作用,父母的低头族行为与电子健康素养呈显著正相关,而电子健康素养与青少年的在线游戏时间呈显著负相关。
结论
电子健康素养部分中介了父母低头族行为与青少年在线游戏时间之间的关系,并且中国学生的电子健康素养是一个由健康信息获取和应用组成的二维结构。本研究是探索父母低头族行为与青少年在线游戏时长之间关系的第一项实证研究。