School of Sport, Exercise and Health Sciences, Loughborough University, Loughborough, Leicestershire, UK.
Stats Perform, Chicago, Illinois, USA.
Eur J Sport Sci. 2024 Nov;24(11):1627-1638. doi: 10.1002/ejsc.12209. Epub 2024 Oct 27.
The physical demands of elite soccer match play have traditionally been measured using aggregated whole-match metrics. However, match play is increasingly considered as distinct phases of play, although the influence of phase of play on match physical demands remains largely unknown. This study compared physical intensity, acceleration and deceleration demands, between phases of play and according to playing position. The duration of each match from a major European league (n = 1083) was divided into one of five reciprocal phases (for the in-/out-of-possession team) using event and tracking data: build-up/high-block, progression/mid-block, chance creation/low-block, fast attack/fast defence, or attacking transition/defensive transition. Player tracking data were used to calculate physical intensity as the rate of distance covered (m⋅min) in total and within five speed categories, and the proportion of time spent accelerating and decelerating (>2 m s) during each phase of play. Rate of distance covered in total differed markedly with phase of play; fast attack 35%-53% greater, and fast defence 33%-50% greater, than other in-/out-of-possession phases respectively, and these effects were amplified for the rate of distance covered at higher speeds (e.g., sprinting ≥4-fold differences between phases). Match phase also affected the proportion of time spent accelerating and decelerating (highest for fast attack and chance creation, respectively), especially when in-possession for forwards and when out-of-possession for defenders (p < 0.001). Phase of play had a large effect on the physical intensity of match play, particularly rates of distance covered at higher speeds, as well as the acceleration and deceleration demands, and in a position specific manner.
精英足球比赛的体能需求传统上是通过汇总整个比赛的指标来衡量的。然而,比赛越来越被视为不同的比赛阶段,尽管比赛阶段对比赛体能需求的影响在很大程度上仍然未知。本研究比较了比赛阶段和比赛位置对体能强度、加速度和减速度需求的影响。使用事件和跟踪数据,将来自一个主要欧洲联赛的每场比赛的持续时间(n=1083)分为五个相互的阶段(对于控球和无控球的球队):组织/高位逼抢、推进/中场逼抢、创造机会/低位逼抢、快速进攻/快速防守、或进攻转换/防守转换。使用球员跟踪数据来计算体能强度,即总距离和五个速度类别内的距离覆盖率(m·min),以及在每个比赛阶段加速和减速(>2 m·s)的时间比例。总距离覆盖率因比赛阶段而异;快速进攻比其他控球和无控球阶段分别高出 35%-53%,快速防守高出 33%-50%,而在更高速度(例如冲刺)的距离覆盖率上的差异更大(例如冲刺速度的差异高达 4 倍)。比赛阶段还影响加速和减速的时间比例(分别为快速进攻和创造机会最高),尤其是在控球时的前锋和无控球时的后卫(p<0.001)。比赛阶段对比赛的体能强度有很大的影响,特别是在更高速度的距离覆盖率,以及加速度和减速度需求方面,而且在特定位置上的影响更为明显。