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用于四肢出血训练的增强现实技术:一项可用性研究。

Augmented Reality for extremity hemorrhage training: a usability study.

作者信息

Tharun Krishant, Drogo Alberto, Recchiuto Carmine Tommaso, Ricci Serena

机构信息

Department of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Genoa, Italy.

Department of Pathophysiology and Transplantation, University of Milan, Milan, Italy.

出版信息

Front Digit Health. 2025 Jan 6;6:1479544. doi: 10.3389/fdgth.2024.1479544. eCollection 2024.

Abstract

INTRODUCTION

Limb massive hemorrhage is the first cause of potentially preventable death in trauma. Its prompt and proper management is crucial to increase the survival rate. To handle a massive hemorrhage, it is important to train people without medical background, who might be the first responders in an emergency. Among the possible ways to train lay rescuers, healthcare simulation allows to practice in a safe and controlled environment. In particular, immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) give the possibility to provide real time feedback and present a realistic and engaging scenario, even though they often lack personalization.

METHODS

This work aims to overcome the above-mentioned limitation, by presenting the design, development and usability test of an AR application to train non-experienced users on the use of antihemorrhagic devices. The application combines a Microsoft Hololens2 headset, with an AR application developed in Unity Game Engine. It includes a training scenario with a multimodal interactive system made of visual and audio cues, that would adapt to user's learning pace and feedback preference.

RESULTS

Usability tests on 20 subjects demonstrated that the system is well tolerated in terms of discomfort and workload. Also, the system has been high rated for usability, user experience, immersion and sense of presence.

DISCUSSION

These preliminary results suggest that the combination of AR with multimodal cues can be a promising tool to improve hemorrhage management training, particularly for unexperienced users. In the future, the proposed application might increase the number of people who know how to use an anti-hemorrhagic device.

摘要

引言

肢体大出血是创伤中潜在可预防死亡的首要原因。迅速且恰当的处理对于提高生存率至关重要。为应对大出血,培训没有医学背景的人员很重要,因为他们可能是紧急情况下的第一响应者。在培训非专业救援人员的可能方法中,医疗模拟允许在安全且可控的环境中进行练习。特别是虚拟现实(VR)和增强现实(AR)等沉浸式技术能够提供实时反馈并呈现逼真且引人入胜的场景,尽管它们往往缺乏个性化。

方法

本研究旨在克服上述局限性,介绍一款用于培训非专业用户使用止血装置的增强现实应用程序的设计、开发和可用性测试。该应用程序将微软HoloLens2头戴设备与在Unity游戏引擎中开发的增强现实应用程序相结合。它包括一个带有由视觉和音频提示组成的多模态交互系统的培训场景,该系统会根据用户的学习进度和反馈偏好进行调整。

结果

对20名受试者的可用性测试表明,该系统在不适感和工作量方面耐受性良好。此外,该系统在可用性、用户体验、沉浸感和临场感方面获得了高度评价。

讨论

这些初步结果表明,增强现实与多模态提示相结合可能是改善出血管理培训的一个有前景的工具,特别是对于没有经验的用户。未来,所提出的应用程序可能会增加知道如何使用止血装置的人数。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb68/11743514/638933adba73/fdgth-06-1479544-g001.jpg

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