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深陷其中?关于老年人中完全沉浸式虚拟现实与晕动症的系统文献综述。

In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults.

作者信息

Drazich Brittany F, McPherson Rachel, Gorman Emily F, Chan Thomas, Teleb Jejomar, Galik Elizabeth, Resnick Barbara

机构信息

School of Nursing, University of Maryland Baltimore, Baltimore, Maryland, USA.

Health Sciences and Human Services Library, University of Maryland, Baltimore, Maryland, USA.

出版信息

J Am Geriatr Soc. 2023 Dec;71(12):3906-3915. doi: 10.1111/jgs.18553. Epub 2023 Aug 10.

Abstract

BACKGROUND

Virtual reality technology holds great promise in improving the health and well-being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully-immersive virtual reality interventions for older adults and the associated risk of cybersickness.

METHODS

We searched eight databases for studies that utilized fully-immersive virtual reality, stated the population as older adults, provided outcomes related to cybersickness, and were written or translated into the English language. Our search generated 332 articles, 39 of which were selected for inclusion in this systematic synthesis and appraisal.

RESULTS

We found that the majority of studies utilized a one-time session. The studies generally had weak sample generalizability and methodological design, but strong data collection and participant retention. The studies nearly all used the Simulator Sickness Questionnaire to measure cybersickness, but the scoring for the Simulator Sickness Questionnaire varied or was not mentioned. Most included studies reported only minor cybersickness among older adult participants.

CONCLUSION

Researchers might conclude that the benefits of virtual reality interventions outweigh the risk of cybersickness in this population. Going forward, researchers should concentrate on the efficacy of virtual reality interventions among older adults, using larger samples and randomized controlled study design, along with measuring dosage effects.

摘要

背景

虚拟现实技术在改善老年人的健康和福祉方面具有巨大潜力;然而,这项技术也存在一些潜在风险,其风险可能超过益处。本系统评价的目的是综合和批判性地审视关于针对老年人的完全沉浸式虚拟现实干预措施以及相关晕动症风险的现有文献。

方法

我们在八个数据库中搜索了利用完全沉浸式虚拟现实、将研究对象设定为老年人、提供与晕动症相关结果且以英文撰写或翻译为英文的研究。我们的搜索共产生332篇文章,其中39篇被选入本系统综述与评估。

结果

我们发现大多数研究采用一次性干预。这些研究的样本普遍代表性和方法设计薄弱,但数据收集和参与者留存情况良好。这些研究几乎都使用晕动症模拟器问卷来测量晕动症,但晕动症模拟器问卷的评分各不相同或未被提及。大多数纳入研究报告称老年参与者中只有轻微的晕动症。

结论

研究人员可能会得出结论,在这一人群中虚拟现实干预的益处超过晕动症风险。展望未来,研究人员应专注于虚拟现实干预在老年人中的疗效,采用更大的样本和随机对照研究设计,并测量剂量效应。

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