• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

住院或门诊卒中康复出院后基于家庭的非沉浸式虚拟现实训练:平行可行性随机对照试验

Home-Based Nonimmersive Virtual Reality Training After Discharge From Inpatient or Outpatient Stroke Rehabilitation: Parallel Feasibility Randomized Controlled Trial.

作者信息

Sheehy Lisa, Taillon-Hobson Anne, Sveistrup Heidi, Bilodeau Martin, Yang Christine, Welch Vivian, Finestone Hillel

机构信息

Bruyère Health Research Institute, Ottawa, ON, Canada.

Faculty of Health Sciences, Schools of Rehabilitation Sciences and Human Kinetics, University of Ottawa, Ottawa, ON, Canada.

出版信息

JMIR Rehabil Assist Technol. 2025 Mar 28;12:e64729. doi: 10.2196/64729.

DOI:10.2196/64729
PMID:40153779
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11992496/
Abstract

BACKGROUND

Nonimmersive virtual reality training (NIVRT) can be used to continue rehabilitative exercise for stroke recovery at home after discharge from inpatient or outpatient therapy.

OBJECTIVE

The objectives of this randomized controlled feasibility trial were to assess home-based NIVRT as telerehabilitation with patients living with stroke, and its potential to improve standing function and gait.

METHODS

Patients approaching discharge from inpatient or outpatient stroke rehabilitation were randomly allocated to NIVRT or iPad interventions. NIVRT provided interactive games and exercises designed to improve balance, stepping, and aerobic capacity. iPad apps addressed cognition and fine motor skills. Participants were visited in their homes by a physiotherapist, taught to use the program, and asked to do 30 minutes of exercise 5 days a week for 6 weeks, asynchronously. Feasibility was assessed by measuring recruitment, adherence, ability to set up and learn NIVRT, enjoyment, intent to continue, perception of impact, and safety. Participants completed assessments of standing balance, gait, and general function, before and after the intervention, by a blinded assessor.

RESULTS

NIVRT participants (n=11; 10 male participants; mean age 64, SD 12 years) did an average of 26 sessions (total 700 minutes), while iPad participants (n=9; 6 male participants; mean age 61, SD 20 years) did an average of 33 sessions (total 1241 minutes). Space was tight in 5 homes. All but 1 participant learned NIVRT and progressed. Most enjoyed it and felt that it improved their recovery. There were no serious adverse events. Most assessments showed improvement over time for both groups.

CONCLUSIONS

Home-based NIVRT is safe and feasible to continue rehabilitative exercise after discharge. More research on efficacy and effectiveness in this population is required.

TRIAL REGISTRATION

ClinicalTrials.gov NCT03261713; https://clinicaltrials.gov/study/NCT03261713.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.1186/s13063-019-3438-9.

摘要

背景

非沉浸式虚拟现实训练(NIVRT)可用于在住院或门诊治疗出院后在家中继续进行中风康复的康复锻炼。

目的

这项随机对照可行性试验的目的是评估以家庭为基础的NIVRT作为中风患者的远程康复治疗,及其改善站立功能和步态的潜力。

方法

即将从住院或门诊中风康复出院的患者被随机分配到NIVRT组或iPad干预组。NIVRT提供旨在改善平衡、步幅和有氧运动能力的互动游戏和锻炼。iPad应用程序则针对认知和精细运动技能。物理治疗师会到患者家中进行探访,教授他们如何使用该程序,并要求他们每周5天、每天进行30分钟的锻炼,为期6周,锻炼过程异步进行。通过测量招募情况、依从性、设置和学习NIVRT的能力、趣味性、继续锻炼的意愿、对效果的感知以及安全性来评估可行性。干预前后,由一位不知情的评估人员对参与者的站立平衡、步态和总体功能进行评估。

结果

NIVRT组参与者(n = 11;10名男性参与者;平均年龄64岁,标准差12岁)平均进行了26次训练(总计700分钟),而iPad组参与者(n = 9;6名男性参与者;平均年龄61岁,标准差20岁)平均进行了33次训练(总计1241分钟)。5户家庭的空间比较狭小。除1名参与者外,其他所有参与者都学会了NIVRT并取得了进步。大多数人喜欢它,并认为它有助于康复。没有发生严重不良事件。大多数评估显示,两组参与者的情况都随着时间的推移有所改善。

结论

以家庭为基础的NIVRT在出院后继续进行康复锻炼是安全可行的。需要对该人群的疗效和有效性进行更多研究。

试验注册

ClinicalTrials.gov NCT03261713;https://clinicaltrials.gov/study/NCT03261713。

国际注册报告识别码(IRRID):RR2-10.1186/s13063-019-3438-9。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/9db7b4f4c8fa/rehab_v12i1e64729_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/996e73ec934a/rehab_v12i1e64729_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/f4160d1beb3c/rehab_v12i1e64729_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/3f2bd372e80d/rehab_v12i1e64729_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/9db7b4f4c8fa/rehab_v12i1e64729_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/996e73ec934a/rehab_v12i1e64729_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/f4160d1beb3c/rehab_v12i1e64729_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/3f2bd372e80d/rehab_v12i1e64729_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/896e/11992496/9db7b4f4c8fa/rehab_v12i1e64729_fig4.jpg

相似文献

1
Home-Based Nonimmersive Virtual Reality Training After Discharge From Inpatient or Outpatient Stroke Rehabilitation: Parallel Feasibility Randomized Controlled Trial.住院或门诊卒中康复出院后基于家庭的非沉浸式虚拟现实训练:平行可行性随机对照试验
JMIR Rehabil Assist Technol. 2025 Mar 28;12:e64729. doi: 10.2196/64729.
2
Home-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial.基于家庭的虚拟现实训练在医院脑卒中康复后的应用:一项平行随机可行性试验。
Trials. 2019 Jun 7;20(1):333. doi: 10.1186/s13063-019-3438-9.
3
Non-Immersive Virtual Reality Exercise Can Increase Exercise in Older Adults Living in the Community and in Long-Term Care: A Randomized Controlled Trial.非沉浸式虚拟现实运动可增加社区及长期护理机构中老年人的运动量:一项随机对照试验。
Clin Interv Aging. 2025 Feb 5;20:109-124. doi: 10.2147/CIA.S498272. eCollection 2025.
4
Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial.基于虚拟现实的康复作为一种可行且具吸引力的工具用于慢性中风后上肢功能恢复的管理:随机对照试验
JMIR Serious Games. 2022 Sep 27;10(3):e37506. doi: 10.2196/37506.
5
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
6
Optimization of Upper Extremity Rehabilitation by Combining Telerehabilitation With an Exergame in People With Chronic Stroke: Protocol for a Mixed Methods Study.将远程康复与运动游戏相结合对慢性中风患者进行上肢康复优化:一项混合方法研究的方案
JMIR Res Protoc. 2020 May 21;9(5):e14629. doi: 10.2196/14629.
7
Does the addition of virtual reality training to a standard program of inpatient rehabilitation improve sitting balance ability and function after stroke? Protocol for a single-blind randomized controlled trial.在住院康复标准方案中增加虚拟现实训练是否能改善中风后的坐位平衡能力和功能?一项单盲随机对照试验方案。
BMC Neurol. 2016 Mar 31;16:42. doi: 10.1186/s12883-016-0563-x.
8
A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study.一项针对慢性中风幸存者的个性化家庭康复计划:运用运动游戏结合远程康复应用程序的混合方法案例研究。
JMIR Serious Games. 2021 Aug 31;9(3):e26153. doi: 10.2196/26153.
9
Physiotherapy rehabilitation after total knee or hip replacement: an evidence-based analysis.全膝关节或髋关节置换术后的物理治疗康复:一项基于证据的分析。
Ont Health Technol Assess Ser. 2005;5(8):1-91. Epub 2005 Jun 1.
10
Lessons Learned From Clinicians and Stroke Survivors About Using Telerehabilitation Combined With Exergames: Multiple Case Study.从临床医生和中风幸存者身上汲取的关于使用远程康复结合运动游戏的经验教训:多案例研究
JMIR Rehabil Assist Technol. 2022 Sep 15;9(3):e31305. doi: 10.2196/31305.

本文引用的文献

1
The Effectiveness of Therapeutic Exercise Interventions With Virtual Reality on Balance and Walking Among Persons With Chronic Stroke: Systematic Review, Meta-Analysis, and Meta-Regression of Randomized Controlled Trials.虚拟现实治疗性运动干预对慢性中风患者平衡和步行能力的有效性:随机对照试验的系统评价、荟萃分析和元回归分析
J Med Internet Res. 2024 Dec 2;26:e59136. doi: 10.2196/59136.
2
Effect of Virtual Reality-Based Rehabilitation on Mental Health and Quality of Life of Stroke Patients: A Systematic Review and Meta-analysis of Randomized Controlled Trials.基于虚拟现实的康复对中风患者心理健康和生活质量的影响:随机对照试验的系统评价和荟萃分析
Arch Phys Med Rehabil. 2025 Apr;106(4):607-617. doi: 10.1016/j.apmr.2024.10.006. Epub 2024 Nov 2.
3
Home-based guidance training system with interactive visual feedback using kinect on stroke survivors with moderate to severe motor impairment.基于居家的引导训练系统,使用 Kinect 提供互动视觉反馈,适用于中重度运动障碍的脑卒中幸存者。
J Neuroeng Rehabil. 2024 Oct 22;21(1):189. doi: 10.1186/s12984-024-01479-7.
4
Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review.用于增强中风康复参与度的虚拟现实运动游戏:一项叙述性综述。
Heliyon. 2024 Sep 6;10(18):e37581. doi: 10.1016/j.heliyon.2024.e37581. eCollection 2024 Sep 30.
5
Exploring differences between gender expressions in exercise self-efficacy and outcome expectations for exercise in individuals with stroke.探讨 stroke 患者在锻炼自我效能感和锻炼结果预期方面的性别表达差异。
PLoS One. 2024 Mar 13;19(3):e0299288. doi: 10.1371/journal.pone.0299288. eCollection 2024.
6
Barriers to Enrollment in a Post-Stroke Neuromodulation and Walking Study: Implications for Recruiting Women.卒中后神经调节与行走研究入组障碍:对女性招募的影响。
Neurorehabil Neural Repair. 2024 Mar;38(3):207-213. doi: 10.1177/15459683241230028. Epub 2024 Feb 5.
7
Effect of Virtual Reality Therapy on Quality of Life and Self-Sufficiency in Post-Stroke Patients.虚拟现实疗法对脑卒中后患者生活质量和自理能力的影响。
Medicina (Kaunas). 2023 Sep 15;59(9):1669. doi: 10.3390/medicina59091669.
8
The Extent of Evidence Supporting the Effectiveness of Extended Reality Telerehabilitation on Different Qualitative and Quantitative Outcomes in Stroke Survivors: A Systematic Review.支持扩展现实远程康复对脑卒中幸存者不同定性和定量结局有效性的证据程度:系统评价。
Int J Environ Res Public Health. 2023 Aug 23;20(17):6630. doi: 10.3390/ijerph20176630.
9
Effects of virtual reality-based telerehabilitation for stroke patients: A systematic review and meta-analysis of randomized controlled trials.虚拟现实远程康复对脑卒中患者的影响:一项随机对照试验的系统评价和荟萃分析。
J Stroke Cerebrovasc Dis. 2023 Mar;32(3):106960. doi: 10.1016/j.jstrokecerebrovasdis.2022.106960. Epub 2022 Dec 29.
10
Estimating the Number of Hospital or Emergency Department Presentations for Stroke in Canada.估算加拿大因中风前往医院或急诊科就诊的人数。
Can J Neurol Sci. 2023 Nov;50(6):820-825. doi: 10.1017/cjn.2022.338. Epub 2022 Dec 20.