Esmaeeli Erfan, Soleimani Amir, Khorashadizadeh Mohadeseh Sadat, Shahmoradi Leila, Nekoonam Saeid, Rezayi Sorayya
Department of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.
Department of Health Information Technology and Management, School of Allied Medical Sciences, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
Sci Rep. 2025 Apr 11;15(1):12536. doi: 10.1038/s41598-025-96074-8.
Anatomy is a requirement for medical education, which is necessary for the healthcare system to train professionals, improve their abilities, competencies, and practical experience, and fulfill society. The aim of this study is to provide a practical framework for developing virtual reality-based (VR) anatomy education applications by ascertain the technological and content specifications. This descriptive-analytical study was conducted in 2023-2024 and consisted of three steps. In the first step, related studies were reviewed to extract technical requirements, including software features and facilities. In the second step, VR software stores, such as Steam, Meta, and SideQuest were also examined to consider the most complete technical facilities, and similar software was considered. To this end, information related to the software, including the name of the software, headset and equipment, number of users (single user/multiple users), development tools, 3D material, anatomical position, and the key features are collected in Excel (version 2019). In the third step, seven curriculums of the anatomy course of the undergraduate degree in paramedical fields (including medical laboratory sciences, surgical technology, radiation therapy, radiology, health information technology, emergency care, and anesthesiology) were collected to identify the content requirements. Finally, a list of content and technical features was compiled. By examining software and literature, the research team for this study was able to determine the technological and content requirements. Following the elimination of duplicates, we were left with 80 technical and content requirements, divided into eight and two axes, respectively. The survey was distributed to 124 experts to assess technical and content requirements, and responses were received from a select group of participants, 35 experts. Consequently, we were able to identify 23 content needs that were divided into two axes and 57 technological requirements that were divided into eight categories. Statistical analysis was performed using SPSS (version 27). Developers may create educational anatomy software based on VR that not only engages learners but also significantly enhances their grasp of complex anatomical structures by carefully identifying and resolving technical and content needs.
解剖学是医学教育的一项要求,这对于医疗保健系统培训专业人员、提高他们的能力、技能和实践经验以及服务社会来说是必要的。本研究的目的是通过确定技术和内容规范,为开发基于虚拟现实(VR)的解剖学教育应用提供一个实用框架。这项描述性分析研究于2023年至2024年进行,包括三个步骤。第一步,回顾相关研究以提取技术要求,包括软件功能和设施。第二步,还对VR软件商店,如Steam、Meta和SideQuest进行了检查,以考虑最完整的技术设施,并考察了类似软件。为此,与软件相关的信息,包括软件名称、头戴设备和装备、用户数量(单用户/多用户)、开发工具、3D素材、解剖位置以及关键特性,都收集在Excel(2019版)中。第三步,收集了辅助医疗领域本科学位解剖学课程的七套课程(包括医学检验科学、外科技术、放射治疗、放射学、健康信息技术、急救护理和麻醉学),以确定内容要求。最后,编制了一份内容和技术特性清单。通过检查软件和文献,本研究的团队能够确定技术和内容要求。在消除重复项之后,我们得到了80项技术和内容要求,分别分为八个轴和两个轴。该调查分发给124位专家以评估技术和内容要求,从一组选定的参与者中收到了35位专家的回复。因此,我们能够确定23项内容需求,分为两个轴,以及57项技术要求,分为八类。使用SPSS(27版)进行了统计分析。开发者可以基于VR创建教育解剖学软件,通过仔细识别和解决技术及内容需求,不仅能吸引学习者,还能显著增强他们对复杂解剖结构的理解。