• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于游戏的干预措施对护生知识水平的影响:随机对照试验的系统评价与荟萃分析

The effect of game-based interventions on the nursing students' level of knowledge: A systematic review and meta-analysis of randomized controlled trials.

作者信息

Celik Ferya, Turan Recep, Bektas Hicran

机构信息

Akdeniz University Faculty of Nursing, Department of Internal Medicine Nursing, Antalya, Turkey.

Akdeniz University Institute of Health Science, Department of Internal Medicine Nursing, Antalya, Turkey.

出版信息

Nurse Educ Today. 2025 Aug;151:106746. doi: 10.1016/j.nedt.2025.106746. Epub 2025 Apr 12.

DOI:10.1016/j.nedt.2025.106746
PMID:40267601
Abstract

The adoption of game-based interventions has begun to rise as innovative methods in nursing education have gained prominence. This systematic review and meta-analysis study aimed to analyze the effects of game-based interventions on nursing students' knowledge level. We searched nine electronic databases published in English, without year limitations, until May 2024. We followed the PRISMA 2020 checklist. A random-effects model was used to determine intervention effects. The Cochrane Collaboration technique was used to evaluate potential bias. Six studies involving 718 nursing students were included in this study. We identified the use of different game-based approaches such as video games, serious games, mobile games, board games, gamified flipped classrooms, and virtual gaming simulations. Game-based intervention duration ranged from only once to once weekly throughout the study period. No significant publication bias was observed. Compared to the control group, game-based interventions improved the level of knowledge (SMD = 1.00; 95 % CI [0.26, 1.74]; p < 0.001). Game-based interventions are an effective strategy for achieving learning objectives in the cognitive domain and contribute to increasing nursing students' knowledge levels. Therefore, integrating game-based interventions into nursing education is recommended. Further research is needed to determine how game-based affect nursing students' behavioral and affective learning outcomes.

摘要

随着基于游戏的干预措施作为护理教育中的创新方法日益受到关注,其采用率开始上升。本系统评价和荟萃分析研究旨在分析基于游戏的干预措施对护生知识水平的影响。我们检索了截至2024年5月以英文发表的九个电子数据库,无年份限制。我们遵循PRISMA 2020清单。采用随机效应模型确定干预效果。使用Cochrane协作技术评估潜在偏倚。本研究纳入了六项涉及718名护生的研究。我们确定了不同基于游戏的方法的使用,如电子游戏、严肃游戏、手机游戏、棋盘游戏、游戏化翻转课堂和虚拟游戏模拟。在整个研究期间,基于游戏的干预持续时间从仅一次到每周一次不等。未观察到显著的发表偏倚。与对照组相比,基于游戏的干预提高了知识水平(标准化均数差=1.00;95%可信区间[0.26, 1.74];p<0.001)。基于游戏的干预是实现认知领域学习目标的有效策略,有助于提高护生的知识水平。因此,建议将基于游戏的干预措施纳入护理教育。需要进一步研究以确定基于游戏的干预如何影响护生的行为和情感学习成果。

相似文献

1
The effect of game-based interventions on the nursing students' level of knowledge: A systematic review and meta-analysis of randomized controlled trials.基于游戏的干预措施对护生知识水平的影响:随机对照试验的系统评价与荟萃分析
Nurse Educ Today. 2025 Aug;151:106746. doi: 10.1016/j.nedt.2025.106746. Epub 2025 Apr 12.
2
The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis.严肃游戏对本科护生知识和技能的影响:系统评价和荟萃分析。
Nurse Educ Pract. 2024 Oct;80:104102. doi: 10.1016/j.nepr.2024.104102. Epub 2024 Aug 22.
3
Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies.基于游戏的学习在本科护理教育中的应用:混合方法研究的系统评价。
Nurse Educ Pract. 2022 Jul;62:103375. doi: 10.1016/j.nepr.2022.103375. Epub 2022 Jun 13.
4
Game-thinking; utilizing serious games and gamification in nursing education - a systematic review and meta-analysis.游戏思维;在护理教育中运用严肃游戏和游戏化——一项系统综述与荟萃分析
BMC Med Educ. 2025 Jan 29;25(1):140. doi: 10.1186/s12909-024-06531-7.
5
The effectiveness of serious games in nursing education: A meta-analysis of randomized controlled studies.严肃游戏在护理教育中的有效性:一项随机对照研究的荟萃分析。
Nurse Educ Today. 2024 Nov;142:106330. doi: 10.1016/j.nedt.2024.106330. Epub 2024 Aug 5.
6
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
7
Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review.基于游戏的教育干预在护理学生中的学习体验:系统混合研究综述。
Nurse Educ Today. 2021 Dec;107:105139. doi: 10.1016/j.nedt.2021.105139. Epub 2021 Sep 10.
8
Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials.数字严肃游戏在护理教育中的教育成果:一项随机对照试验的系统评价和荟萃分析
BMC Med Educ. 2024 Dec 18;24(1):1458. doi: 10.1186/s12909-024-06464-1.
9
The effectiveness of virtual reality technology in student nurse education: A systematic review and meta-analysis.虚拟现实技术在护生教育中的有效性:系统评价和荟萃分析。
Nurse Educ Today. 2024 Jul;138:106189. doi: 10.1016/j.nedt.2024.106189. Epub 2024 Apr 1.
10
The effect of using digital games on learning satisfaction and self-confidence in providing nursing students with subcutaneous injection skills: A randomized controlled trial.使用数字游戏对护理专业学生皮下注射技能学习满意度和自信心的影响:一项随机对照试验。
Nurse Educ Pract. 2025 May;85:104341. doi: 10.1016/j.nepr.2025.104341. Epub 2025 Mar 29.

引用本文的文献

1
Lifestyle Medicine Education in Health Professionals Curricula: A Systematic Review and Meta-Analysis.健康专业人员课程中的生活方式医学教育:系统评价与荟萃分析
Am J Lifestyle Med. 2025 Jul 31:15598276251362806. doi: 10.1177/15598276251362806.
2
Psychometric properties of the self-assessed wisdom scale among Turkish senior nursing students.土耳其高年级护理专业学生自我评估智慧量表的心理测量学特性
BMC Nurs. 2025 Jul 1;24(1):755. doi: 10.1186/s12912-025-03355-8.