Wagenaar Olav, Gilles Annick, Jacquemin Laure, Van Rompaey Vincent, Blom Henk
Department of Translational Neuroscience, Faculty of Medicine and Health Science, University of Antwerp, Antwerp, Belgium.
Department of Neurology, Rijndam Rehabilitation Center, Rotterdam, The Netherlands.
Eur Arch Otorhinolaryngol. 2025 May 8. doi: 10.1007/s00405-025-09396-8.
To investigate effectiveness of Virtual Reality (VR) on tinnitus burden in adult patients, and which improvements can be implemented. Literature review focuses on VR's usability as a tinnitus management tool, and on comparison with standard care.
Systematic search of PubMed and Google Scholar databases, covering articles from 2000 to 2024. We used MeSH terms "VR," "Virtual Reality," and "3D immersion" combined with "tinnitus," applying filters for clinical trials and randomized controlled trials. In Google Scholar, the advanced search function was used. Only English peer reviewed articles were included. Studies were selected based on PICOS (Patient Intervention Comparison Outcome Study) criteria, including adult patients receiving VR therapy with outcomes measured by questionnaires.
Of the 17 initially identified articles, 10 remained after removing duplicates, and 2 studies were ultimately included for detailed review. Data extraction followed the PRISMA-ScR guidelines, with independent reviewers charting data. Primary outcomes included change in functional limitations, mood and distress. Results suggest beneficial findings of VR immersion equivalent to standard care. However, the clinical significance remains unclear due to small sample and effect sizes and short follow-up periods.
VR therapy shows promise as a potential tool for managing tinnitus, particularly due to its independence from therapists and shorter treatment duration, while being as effective as usual care. Further research with larger sample sizes, extended follow-up periods and incorporation of minimal clinically important differences (MCID) is necessary to validate effectiveness and scalability as an intervention for tinnitus resilience enhancement. Suggestions are given for content optimization.
探讨虚拟现实(VR)对成年耳鸣患者耳鸣负担的有效性以及可实施哪些改善措施。文献综述聚焦于VR作为耳鸣管理工具的可用性以及与标准护理的比较。
系统检索PubMed和谷歌学术数据库,涵盖2000年至2024年的文章。我们使用医学主题词“VR”“虚拟现实”和“3D沉浸”并结合“耳鸣”,应用临床试验和随机对照试验过滤器。在谷歌学术中,使用高级搜索功能。仅纳入英文同行评审文章。根据PICOS(患者、干预措施、对照、结局、研究)标准选择研究,包括接受VR治疗且通过问卷测量结局的成年患者。
在最初识别的17篇文章中,去除重复项后剩下10篇,最终纳入2项研究进行详细审查。数据提取遵循PRISMA - ScR指南,由独立评审员绘制数据。主要结局包括功能限制、情绪和痛苦程度的变化。结果表明VR沉浸的有益发现与标准护理相当。然而,由于样本量小、效应量小以及随访期短,临床意义仍不明确。
VR疗法有望成为管理耳鸣的潜在工具,特别是因其无需依赖治疗师且治疗时间短,同时与常规护理效果相当。有必要进行更大样本量、更长随访期并纳入最小临床重要差异(MCID)的进一步研究,以验证其作为增强耳鸣恢复力干预措施的有效性和可扩展性。还给出了内容优化建议。