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探索虚拟现实中用于分割医学图像的交互范式。

Exploring interaction paradigms for segmenting medical images in virtual reality.

作者信息

Jones Zachary, Drouin Simon, Kersten-Oertel Marta

机构信息

Computer Science and Software Engineering, Concordia University, 1455 De Maisonneuve Blvd. W., Montreal, QC, H3G 1M8, Canada.

Département de Génie Logiciel Et TI, École de Technologie Supérieure, 1100 R. Notre Dame O, Montreal, QC, H3C 1K3, Canada.

出版信息

Int J Comput Assist Radiol Surg. 2025 May 22. doi: 10.1007/s11548-025-03424-y.

Abstract

PURPOSE

Virtual reality (VR) can offer immersive platforms for segmenting complex medical images to facilitate a better understanding of anatomical structures for training, diagnosis, surgical planning, and treatment evaluation. These applications rely on user interaction within the VR environment to manipulate and interpret medical data. However, the optimal interaction schemes and input devices for segmentation tasks in VR remain unclear. This study compares user performance and experience using two different input schemes.

METHODS

Twelve participants segmented 6 CT/MRI images using two input methods: keyboard and mouse (KBM) and motion controllers (MCs). Performance was assessed using accuracy, completion time, and efficiency. A post-task questionnaire measured users' perceived performance and experience.

RESULTS

No significant overall time difference was observed between the two input methods, though KBM was faster for larger segmentation tasks. Accuracy was consistent across input schemes. Participants rated both methods as equally challenging, with similar efficiency levels, but found MCs more enjoyable to use.

CONCLUSION

These findings suggest that VR segmentation software should support flexible input options tailored to task complexity. Future work should explore enhancements to motion controller interfaces to improve usability and user experience.

摘要

目的

虚拟现实(VR)可为分割复杂医学图像提供沉浸式平台,以促进在训练、诊断、手术规划和治疗评估中更好地理解解剖结构。这些应用依赖于VR环境中的用户交互来操作和解释医学数据。然而,VR中分割任务的最佳交互方案和输入设备仍不明确。本研究比较了使用两种不同输入方案时的用户表现和体验。

方法

12名参与者使用两种输入方法分割6幅CT/MRI图像:键盘和鼠标(KBM)以及运动控制器(MC)。使用准确性、完成时间和效率来评估表现。任务后问卷测量了用户感知的表现和体验。

结果

两种输入方法之间未观察到显著的总体时间差异,不过对于较大的分割任务,KBM更快。不同输入方案的准确性一致。参与者认为两种方法同样具有挑战性,效率水平相似,但发现使用MC更有趣。

结论

这些发现表明,VR分割软件应支持根据任务复杂性量身定制的灵活输入选项。未来的工作应探索对运动控制器界面的改进,以提高可用性和用户体验。

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