Xie Dongfang, Chen Baibing, Li Hong, Huang Qiwei
School of Physical Education, Guangxi University, Nanning, China.
School of Public Policy and Management, Guangxi University, Nanning, China.
Front Sports Act Living. 2025 May 9;7:1595455. doi: 10.3389/fspor.2025.1595455. eCollection 2025.
Educational digitization has made integrating digital technology into physical education a pivotal strategy for transforming pedagogy. Guided by the Technological Pedagogical Content Knowledge (TPACK) framework, this study addresses two challenges in Chinese university physical education: the lack of evidence-based research on technology integration, and the decline in student physical fitness alongside the waning effectiveness of traditional table tennis instruction. We propose a "3 + 1" digital teaching model integrating multimedia, virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) into a cohesive curriculum, aiming to enhance students' physical fitness and table tennis proficiency. We employed a sequential explanatory mixed-methods design. Initially, a survey of 1,200 undergraduates enrolled in elective table tennis courses across 10 universities in Guangxi, China, assessed instructional needs. Subsequently, a 16-week quasi-experimental study involving 270 students from Guangxi University (experimental group, = 135; control group, = 135) was conducted. While the control group maintained traditional instruction, the experimental group utilized the "3 + 1" digital curriculum. Pre- and post-intervention evaluations included quantitative assessments of table tennis skills and cardiovascular endurance, complemented by qualitative data from observations and student interviews. Quantitative results demonstrated significant improvements in the experimental group, with a 15% greater improvement in table tennis skills ( < 0.01) and a 10% higher increase in cardiovascular endurance ( < 0.05) compared to the control group. Qualitative analysis highlighted the experimental group's increased acceptance of technology, heightened engagement, deeper immersion, and enhanced motivation and interest in table tennis practice. These results confirm that the digitally empowered teaching model effectively enhances university students' physical fitness and athletic performance. Integrating TPACK-based pedagogical strategies with advanced digital tools, this approach offers substantial theoretical and practical implications for the reform of university physical education. Additionally, the study aligns with the United Nations Sustainable Development Goal 4 (Quality Education) by promoting innovative sports pedagogy. Future research should broaden the participant diversity and explore digital technology applications across additional sports disciplines to facilitate comprehensive digitization in physical education.
教育数字化已使将数字技术融入体育教育成为变革教学法的关键策略。在技术教学内容知识(TPACK)框架的指导下,本研究探讨了中国大学体育教育中的两个挑战:缺乏关于技术整合的循证研究,以及随着传统乒乓球教学效果的减弱,学生身体素质下降。我们提出了一种“3 + 1”数字教学模式,将多媒体、虚拟现实(VR)、增强现实(AR)和人工智能(AI)整合到一个连贯的课程中,旨在提高学生的身体素质和乒乓球水平。我们采用了顺序解释性混合方法设计。首先,对中国广西10所大学选修乒乓球课程的1200名本科生进行了一项调查,以评估教学需求。随后,对广西大学的270名学生(实验组,= 135;对照组,= 135)进行了为期16周的准实验研究。对照组维持传统教学,而实验组使用“3 + 1”数字课程。干预前后的评估包括对乒乓球技能和心血管耐力的定量评估,并辅以观察和学生访谈的定性数据。定量结果表明,实验组有显著改善,与对照组相比,乒乓球技能提高了15%(< 0.01),心血管耐力提高了10%(< 0.05)。定性分析突出了实验组对技术的接受度提高、参与度增强、沉浸感加深以及对乒乓球练习的动机和兴趣增强。这些结果证实,数字化赋能的教学模式有效地提高了大学生的身体素质和运动表现。将基于TPACK的教学策略与先进的数字工具相结合,这种方法为大学体育教育改革提供了重要的理论和实践意义。此外,该研究通过促进创新体育教学法,与联合国可持续发展目标4(优质教育)保持一致。未来的研究应扩大参与者的多样性,并探索数字技术在其他体育学科中的应用,以促进体育教育的全面数字化。