Andringa Tjeerd C
SoundAppraisal BV, Kerkstraat 102, 9745 CL Groningen, The Netherlands.
Behav Sci (Basel). 2025 Jun 10;15(6):797. doi: 10.3390/bs15060797.
This paper provides a conceptual framework for soundscape appraisal as a key outcome of the hearing process. Sound appraisal involves auditory sense-making and produces the soundscape as the perceived and understood acoustic environment. The soundscape exists in the experiential domain and involves meaning-giving. Soundscape research has reached a consensus about the relevance of two experiential dimensions-pleasure and eventfulness-which give rise to four appraisal quadrants: calm, lively/vibrant, chaotic, and boring/monotonous. Requirements for and constraints on the hearing and appraisal processes follow from the demands of living in a complex world, the specific properties of source and transmission physics, and the need for auditory events and streams of single-source information. These lead to several core features and functions of the hearing process, such as prioritizing the auditory channel (loudness), forming auditory streams (audibility, primitive auditory scene analysis), prioritizing auditory streams (audible safety, noise sensitivity), and initial meaning-giving (auditory gist and perceptual layers). Combined, this leads to a model of soundscape appraisal yielding the ISO quadrant structure. Long-term aggregated appraisals lead to a sonic climate that allows for an insightful comparison of different locations. The resulting system needs additional validation and optimization to comply in detail with human appraisal and evaluation.
本文提供了一个概念框架,将声景评估作为听觉过程的关键成果。声音评估涉及听觉意义构建,并产生作为被感知和理解的声学环境的声景。声景存在于体验领域,涉及赋予意义。声景研究已就两个体验维度——愉悦感和丰富性——的相关性达成共识,这两个维度产生了四个评估象限:平静、活泼/充满活力、混乱以及无聊/单调。听觉和评估过程的要求与限制源自生活在复杂世界中的需求、声源和传播物理特性,以及对听觉事件和单源信息流的需求。这些导致了听觉过程的几个核心特征和功能,例如优先考虑听觉通道(响度)、形成听觉流(可听度、原始听觉场景分析)、优先考虑听觉流(可听安全、噪声敏感度)以及初步赋予意义(听觉主旨和感知层次)。综合起来,这产生了一个声景评估模型,得出ISO象限结构。长期的综合评估会形成一种声音气候,便于对不同地点进行有洞察力的比较。最终的系统需要进一步验证和优化,以详细符合人类的评估和评价。