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玩电子游戏及其与攻击性行为和亲社会行为的关系。

Video game playing and its relations with aggressive and prosocial behaviour.

作者信息

Wiegman O, van Schie E G

机构信息

Department of Psychology, University of Twente, Enschede, The Netherlands.

出版信息

Br J Soc Psychol. 1998 Sep;37 ( Pt 3):367-78. doi: 10.1111/j.2044-8309.1998.tb01177.x.

Abstract

In this study of 278 children from the seventh and eighth grade of five elementary schools in Enschede, The Netherlands, the relationship between the amount of time children spent on playing video games and aggressive as well as prosocial behaviour was investigated. In addition, the relationship between the preference for aggressive video games and aggressive and prosocial behaviour was studied. No significant relationship was found between video game use in general and aggressive behaviour, but a significant negative relationship with prosocial behaviour was supported. However, separate analyses for boys and girls did not reveal this relationship. More consistent results were found for the preference for aggressive video games: children, especially boys, who preferred aggressive video games were more aggressive and showed less prosocial behaviour than those with a low preference for these games. Further analyses showed that children who preferred playing aggressive video games tended to be less intelligent.

摘要

在荷兰恩斯赫德五所小学七年级和八年级的278名儿童参与的这项研究中,研究了儿童玩电子游戏的时间与攻击性行为以及亲社会行为之间的关系。此外,还研究了对攻击性电子游戏的偏好与攻击性行为和亲社会行为之间的关系。总体而言,未发现电子游戏使用与攻击性行为之间存在显著关系,但支持其与亲社会行为存在显著负相关。然而,对男孩和女孩的单独分析并未揭示这种关系。对于对攻击性电子游戏的偏好,发现了更一致的结果:与对这类游戏偏好较低的儿童相比,更喜欢攻击性电子游戏的儿童,尤其是男孩,更具攻击性且亲社会行为更少。进一步分析表明,更喜欢玩攻击性电子游戏的儿童往往智商较低。

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