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漫画效应、独特性与识别:检验面部空间框架

Caricature effects, distinctiveness, and identification: testing the face-space framework.

作者信息

Lee K, Byatt G, Rhodes G

机构信息

Department of Psychology, University of Western Australia, Nedlands, WA 6907, Australia.

出版信息

Psychol Sci. 2000 Sep;11(5):379-85. doi: 10.1111/1467-9280.00274.

Abstract

According to the multidimensional space framework, faces are represented as locations in a psychological face-space. Our aim was to test whether the locations of veridical, caricatured, and anticaricatured face stimuli in face-space, derived from multidimensional scaling analyses, could account for identification accuracy and distinctiveness ratings for these stimuli. Caricatures were identified more accurately and rated as more distinctive than veridical images, whereas anticaricatures were identified less accurately but were not significantly less distinctive than veridical images. In the face-space derived from multidimensional scaling, caricatures were further from the origin and less densely clustered than veridical images, whereas anticaricatures were closer to the origin and located in denser regions of the space. A quantitative model successfully predicted identification performance from the spatial locations of the stimuli. In general, the physically transformed faces were systematically mapped in the psychological space.

摘要

根据多维空间框架,面部在心理面部空间中被表征为位置。我们的目的是测试通过多维尺度分析得出的真实、漫画化和反漫画化面部刺激在面部空间中的位置,是否能够解释这些刺激的识别准确性和独特性评分。与真实图像相比,漫画被更准确地识别且被评为更具独特性,而反漫画则识别准确性较低,但与真实图像相比独特性并没有显著降低。在多维尺度分析得出的面部空间中,漫画离原点更远且比真实图像聚类更稀疏,而反漫画离原点更近且位于空间中更密集的区域。一个定量模型成功地从刺激的空间位置预测了识别性能。总体而言,物理变换后的面部在心理空间中被系统地映射。

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