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未能证明玩暴力视频游戏会减少亲社会行为。

Failure to demonstrate that playing violent video games diminishes prosocial behavior.

机构信息

School of Psychology, The University of Queensland, St Lucia, Queensland, Australia.

出版信息

PLoS One. 2013 Jul 3;8(7):e68382. doi: 10.1371/journal.pone.0068382. Print 2013.

Abstract

BACKGROUND

Past research has found that playing a classic prosocial video game resulted in heightened prosocial behavior when compared to a control group, whereas playing a classic violent video game had no effect. Given purported links between violent video games and poor social behavior, this result is surprising. Here our aim was to assess whether this finding may be due to the specific games used. That is, modern games are experienced differently from classic games (more immersion in virtual environments, more connection with characters, etc.) and it may be that playing violent video games impacts prosocial behavior only when contemporary versions are used.

METHODS AND FINDINGS

Experiments 1 and 2 explored the effects of playing contemporary violent, non-violent, and prosocial video games on prosocial behavior, as measured by the pen-drop task. We found that slight contextual changes in the delivery of the pen-drop task led to different rates of helping but that the type of game played had little effect. Experiment 3 explored this further by using classic games. Again, we found no effect.

CONCLUSIONS

We failed to find evidence that playing video games affects prosocial behavior. Research on the effects of video game play is of significant public interest. It is therefore important that speculation be rigorously tested and findings replicated. Here we fail to substantiate conjecture that playing contemporary violent video games will lead to diminished prosocial behavior.

摘要

背景

过去的研究发现,与对照组相比,玩经典亲社会视频游戏会导致亲社会行为增强,而玩经典暴力视频游戏则没有影响。鉴于暴力视频游戏与不良社会行为之间的所谓联系,这一结果令人惊讶。在这里,我们的目的是评估这一发现是否可能是由于使用了特定的游戏。也就是说,现代游戏的体验与经典游戏不同(对虚拟环境的沉浸感更强,与角色的联系更紧密等),可能只有当使用当代版本的暴力视频游戏时,才会对亲社会行为产生影响。

方法和发现

实验 1 和 2 探讨了玩当代暴力、非暴力和亲社会视频游戏对亲社会行为的影响,亲社会行为通过投笔任务来衡量。我们发现,投笔任务的实施方式稍有变化,就会导致不同的助人率,但游戏类型的影响很小。实验 3 通过使用经典游戏进一步探讨了这个问题。同样,我们没有发现任何效果。

结论

我们没有发现玩视频游戏会影响亲社会行为的证据。视频游戏影响的研究具有重要的公共利益。因此,严格检验和复制研究结果非常重要。在这里,我们无法证实玩当代暴力视频游戏会导致亲社会行为减少的推测。

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