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麻木不仁:暴力媒体对帮助他人的脱敏作用。

Comfortably numb: desensitizing effects of violent media on helping others.

作者信息

Bushman Brad J, Anderson Craig A

机构信息

Institute for Social Research, University of Michigan, 426 Thomson St., Ann Arbor, MI 48106, USA.

出版信息

Psychol Sci. 2009 Mar;20(3):273-7. doi: 10.1111/j.1467-9280.2009.02287.x. Epub 2009 Jan 30.

Abstract

Two studies tested the hypothesis that exposure to violent media reduces aid offered to people in pain. In Study 1, participants played a violent or nonviolent video game for 20 min. After game play, while completing a lengthy questionnaire, they heard a loud fight, in which one person was injured, outside the lab. Participants who played violent games took longer to help the injured victim, rated the fight as less serious, and were less likely to "hear" the fight in comparison to participants who played nonviolent games. In Study 2, violent- and nonviolent-movie attendees witnessed a young woman with an injured ankle struggle to pick up her crutches outside the theater either before or after the movie. Participants who had just watched a violent movie took longer to help than participants in the other three conditions. The findings from both studies suggest that violent media make people numb to the pain and suffering of others.

摘要

两项研究检验了接触暴力媒体会减少对处于痛苦中的人提供帮助这一假设。在研究1中,参与者玩一款暴力或非暴力视频游戏20分钟。游戏结束后,在完成一份冗长问卷时,他们听到实验室外有一场激烈打斗,其中一人受伤。与玩非暴力游戏的参与者相比,玩暴力游戏的参与者花费更长时间去帮助受伤的受害者,将打斗评定为不那么严重,并且不太可能“听到”打斗声。在研究2中,观看暴力电影和非暴力电影的观众在电影播放前或播放后,目睹一名脚踝受伤的年轻女子在剧院外挣扎着捡起她的拐杖。刚看过暴力电影的参与者比其他三种情况的参与者花费更长时间去提供帮助。两项研究的结果都表明,暴力媒体会使人们对他人的痛苦和苦难变得麻木不仁。

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