Department of Work and Social Psychology, Institute of Psychology, University of Debrecen Faculty of Humanities, Debrecen, Hungary.
J Gambl Stud. 2012 Mar;28(1):105-11. doi: 10.1007/s10899-011-9240-6. Epub 2011 Feb 23.
Near misses are a special kind of reinforcement which increases one's desire to play. The aim of this paper is to examine the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could not perceive trials of them.
险些错过是一种特殊的强化物,它会增加人们玩的欲望。本文的目的是检验正常人群对险些错过的感知。我们使用在 PC 上运行的老虎机模拟,参与者需要玩四轮,不同的险些错过比例(0、15、30 和 45%)。我们的样本由 159 名年龄平均为 22.8 岁且没有或几乎没有赌博经验的个体组成。为了进行数据分析,我们使用了卡方拟合优度检验和精确二项式检验。尽管险些错过有显著的影响,但结果表明,被试无法感知到险些错过的情况。