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动作视频游戏与认知控制:玩第一人称射击游戏与工作记忆的改善有关,但与动作抑制无关。

Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

机构信息

Cognitive Psychology Unit, Leiden Institute for Brain and Cognition, Leiden University, Leiden, The Netherlands.

出版信息

Psychol Res. 2013 Mar;77(2):234-9. doi: 10.1007/s00426-012-0415-2. Epub 2012 Jan 22.

DOI:10.1007/s00426-012-0415-2
PMID:22270615
Abstract

The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.

摘要

人们对视频游戏体验在日常生活中影响的兴趣日益浓厚。“第一人称射击”(FPS)游戏要求玩家形成灵活的思维模式,以便快速反应和监控快速移动的视觉和听觉刺激,并抑制错误行为。本研究旨在调查玩家是否以及在何种程度上能够将这种视频游戏经验推广到其他认知控制任务中。有经验的视频游戏玩家(VGPs)和几乎没有视频游戏经验的个体(NVGPs)分别在 N 回任务和停止信号范式上进行了测试,这两个范式为监控和更新工作记忆(WM)以及反应抑制(行为冲动的一个指标)提供了相对成熟的诊断测量方法。与 NVGPs 相比,VGPs 在监控和更新 WM 方面更快、更准确,而 NVGPs 对 go 信号的反应更快,但停止表现相当。我们的研究结果支持这样一种观点,即玩 FPS 游戏与增强与任务相关的信息的灵活更新有关,而不会影响冲动性。

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