Suppr超能文献

采用潜在类别分析对玩饮酒游戏的高中生进行特征描述。

Characterizing high school students who play drinking games using latent class analysis.

机构信息

Center for Alcohol and Addiction Studies,Warren Alpert Medical School of Brown University, Providence, RI 02912-9001, United States.

出版信息

Addict Behav. 2013 Oct;38(10):2532-40. doi: 10.1016/j.addbeh.2013.04.009. Epub 2013 May 21.

Abstract

Heavy alcohol use and its associated negative consequences continue to be an important health issue among adolescents. Of particular concern are risky drinking practices such as playing drinking games. Although retrospective accounts indicate that drinking game participation is common among high school students, it has yet to be assessed in current high school students. Utilizing data from high school students who reported current drinking game participation (n=178), we used latent class analysis to investigate the negative consequences resulting from gaming and examined underlying demographic and alcohol-related behavioral characteristics of students as a function of the resultant classes. Three classes of "gamers" emerged: (1) a "lower-risk" group who had a lower probability of endorsing negative consequences compared to the other groups, (2) a "higher-risk" group who reported that they experienced hangovers and difficulties limiting their drinking, got physically sick, and became rude, obnoxious, or insulting, and (3) a "sexual regret" group who reported that they experienced poor recall and unplanned sexual activity that they later regretted. Although the frequency of participating in drinking games did not differ between these three groups, results indicated that the "lower-risk" group consumed fewer drinks in a typical gaming session compared to the other two groups. The present findings suggest that drinking games are common among high school students, but that mere participation and frequency of play are not necessarily the best indicators of risk. Instead, examination of other constructs such as game-related alcohol consumption, consequences, or psychosocial variables such as impulsivity may be more useful.

摘要

酗酒及其相关的负面影响在青少年中仍然是一个重要的健康问题。特别值得关注的是危险的饮酒行为,如玩饮酒游戏。尽管回顾性研究表明,饮酒游戏在高中生中很常见,但目前还没有对当前的高中生进行评估。利用报告当前参与饮酒游戏的高中生的数据(n=178),我们使用潜在类别分析来研究游戏带来的负面影响,并根据产生的类别检查学生的潜在人口统计学和与酒精相关的行为特征。出现了三个“游戏者”类别:(1)“低风险”组,与其他组相比,他们出现负面后果的可能性较低,(2)“高风险”组,他们报告说经历了宿醉和难以限制饮酒、身体不适、变得粗鲁、讨厌或侮辱,以及(3)“性后悔”组,他们报告说经历了记忆力差和计划外的性活动,事后感到后悔。尽管这三组参与饮酒游戏的频率没有差异,但结果表明,“低风险”组在典型的游戏环节中饮酒量少于其他两组。本研究结果表明,饮酒游戏在高中生中很常见,但仅仅参与和玩游戏的频率不一定是风险的最佳指标。相反,检查其他结构,如与游戏相关的酒精消费、后果或冲动等心理社会变量可能更有用。

相似文献

4
Latent class analysis of drinking game consequences among college drinkers.大学生饮酒后果的潜在类别分析。
Addict Behav. 2022 Mar;126:107203. doi: 10.1016/j.addbeh.2021.107203. Epub 2021 Dec 3.

引用本文的文献

10
Extreme Consumption Drinking Gaming and Prepartying Among High School Students.高中生中的极端消费、饮酒、玩游戏及预派对行为。
J Child Adolesc Subst Abuse. 2016;25(3):206-211. doi: 10.1080/1067828X.2014.898168. Epub 2016 Mar 2.

本文引用的文献

2
Predicting early gambling in children.预测儿童早期赌博行为。
Psychol Addict Behav. 2011 Mar;25(1):118-26. doi: 10.1037/a0021109.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验