Kangas Brian D, Bergman Jack
Harvard Medical School, McLean Hospital, 115 Mill Street, Belmont, MA, 02478, USA,
Anim Cogn. 2014 Mar;17(2):221-8. doi: 10.1007/s10071-013-0654-7. Epub 2013 Jun 22.
Repeated acquisition and discrimination reversal tasks are often used to examine behavioral relations of, respectively, learning and cognitive flexibility. Surprisingly, despite their frequent use in cognitive neuroscience and behavioral pharmacology, variables that control performance under these two tasks have not been widely studied. The present studies were conducted to directly investigate the controlling variables in nonhuman primates. Squirrel monkeys were trained with a touchscreen variant of the repeated acquisition task in which a novel pair of S(+)/S(-) stimuli was presented daily. Subjects learned to discriminate the two stimuli (acquisition) and, subsequently, with the contingencies switched (reversal). Results indicate that rates of both acquisition and reversal learning increased across successive sessions, but that rate of reversal learning remained slower than acquisition learning, i.e., more trials were needed for mastery. Subsequent experiments showed this difference between the rate of learning novel discriminations and reversal was reliable for at least 5 days between acquisition and reversal and notwithstanding the interpolation of additional discriminations. Experimental analysis of the S(+)/S(-) elements of the tasks revealed that the difference in the rate of learning could not be attributed to a relatively aversive quality of the S(-) or to a relatively appetitive quality of the S(+), but, rather, to contextual control by the S(+)/S(-) stimulus complex. Thus, if either element (S(+) or S(-)) of the stimulus complex was replaced by a novel stimulus, the rate of acquisition approximated that expected with a novel stimulus pair. These results improve our understanding of fundamental features of discrimination acquisition and reversal.
重复获取和辨别逆转任务通常分别用于检验学习和认知灵活性的行为关系。令人惊讶的是,尽管它们在认知神经科学和行为药理学中经常使用,但控制这两项任务表现的变量尚未得到广泛研究。本研究旨在直接调查非人类灵长类动物中的控制变量。松鼠猴接受了重复获取任务的触摸屏变体训练,其中每天呈现一对新的S(+)/S(-)刺激。受试者学会辨别这两种刺激(获取),随后,随着条件的切换(逆转)。结果表明,获取和逆转学习的速度在连续的实验中都有所提高,但逆转学习的速度仍然比获取学习慢,即掌握需要更多的试验。随后的实验表明,学习新辨别和逆转速度之间的这种差异在获取和逆转之间至少5天内是可靠的,并且尽管插入了额外的辨别。对任务的S(+)/S(-)元素的实验分析表明,学习速度的差异不能归因于S(-)相对厌恶的性质或S(+)相对喜好的性质,而是归因于S(+)/S(-)刺激复合体的情境控制。因此,如果刺激复合体的任何一个元素(S(+)或S(-))被一个新的刺激所取代,获取速度接近新刺激对预期的速度。这些结果提高了我们对辨别获取和逆转基本特征的理解。