Department of Psychiatry, Chung-Ang University Hospital, Seoul, Republic of Korea.
Psychiatry Investig. 2013 Jun;10(2):115-20. doi: 10.4306/pi.2013.10.2.115. Epub 2013 May 30.
The present study assessed the difference in the brain activity of professional gamers (excessive players, but not addicts) in response to playing a 3-dimensional online game with an improved interface.
Twenty-three StarCraft I pro gamers and 16 StarCraft II pro gamers were recruited at Chung Ang University Medical Center. Brain activity in response to StarCraft I or II cues was assessed with a 1.5 Tesla Espree MRI scanner.
StarCraft I pro gamers showed significantly greater activity in 4 clusters in response to the video game cues compared to StarCraft II pro gamers: right superior frontal gyrus, right medial frontal gyrus, right occipital lobe, and left medial frontal gyrus. StarCraft II pro gamers showed significantly greater activity in 3 clusters in response to the video game cues compared to StarCraft I pro gamers: left middle frontal gyrus, left temporal fusiform gyrus and left cerebellum.
This is the first study to show the difference in brain activity between gamers playing either a 2-dimensional or 3-dimensional online game. Current brain imaging studies may confirm the pro gamers' experience when playing StarCraft II, a 3-dimensional game with an improved interface, relative to playing StarCraft I.
本研究评估了职业玩家(过度玩家,但非成瘾者)在玩具有改进界面的三维在线游戏时大脑活动的差异。
在忠南大学医疗中心招募了 23 名星际争霸 I 职业玩家和 16 名星际争霸 II 职业玩家。使用 1.5 特斯拉 Espree MRI 扫描仪评估对星际争霸 I 或 II 线索的大脑活动。
与星际争霸 II 职业玩家相比,星际争霸 I 职业玩家在对视频游戏线索做出反应时,在 4 个簇中有显著更高的活动:右额上回、右额内侧回、右枕叶和左额内侧回。与星际争霸 I 职业玩家相比,星际争霸 II 职业玩家在对视频游戏线索做出反应时,在 3 个簇中有显著更高的活动:左额中回、左颞中回和左小脑。
这是第一项研究,表明玩二维或三维在线游戏的玩家大脑活动存在差异。目前的脑成像研究可能会证实职业玩家在玩具有改进界面的三维游戏星际争霸 II 时的体验,与玩星际争霸 I 相比。