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典型的平衡练习还是用于改善平衡的运动游戏?

Typical balance exercises or exergames for balance improvement?

作者信息

Gioftsidou Asimenia, Vernadakis Nikolaos, Malliou Paraskevi, Batzios Stavros, Sofokleous Polina, Antoniou Panagiotis, Kouli Olga, Tsapralis Kyriakos, Godolias George

机构信息

Department of Physical Education and Sports Science, Democritus University of Thrace, Komotini, Greece.

出版信息

J Back Musculoskelet Rehabil. 2013;26(3):299-305. doi: 10.3233/BMR-130384.

DOI:10.3233/BMR-130384
PMID:23893145
Abstract

BACKGROUND AND OBJECTIVES

Balance training is an effective intervention to improve static postural sway and balance. The purpose of the present study was to investigate the effectiveness of the Nintendo Wii Fit Plus exercises for improving balance ability in healthy collegiate students in comparison with a typical balance training program.

METHODS

Forty students were randomly divided into two groups, a traditional (T group) and a Nintendo Wii group (W group) performed an 8 week balance program. The "W group" used the interactive games as a training method, while the "T group" used an exercise program with mini trampoline and inflatable discs (BOSU). Pre and Post-training participants completed balance assessments.

RESULTS

Two-way repeated measures analyses of variance (ANOVAs) were conducted to determine the effect of training program. Analysis of the data illustrated that both training program groups demonstrated an improvement in Total, Anterior-posterior and Medial Lateral Stability Index scores for both limbs. Only at the test performed in the balance board with anterior-posterior motion, the improvement in balance ability was greater in the "T group" than the "W group", when the assessment was performed post-training (p=0.023).

CONCLUSIONS

Findings support the effectiveness of using the Nintendo Wii gaming console as a balance training intervention tool.

摘要

背景与目的

平衡训练是改善静态姿势摆动和平衡的有效干预措施。本研究的目的是比较任天堂Wii Fit Plus运动与典型平衡训练计划对提高健康大学生平衡能力的有效性。

方法

40名学生被随机分为两组,传统组(T组)和任天堂Wii组(W组)进行为期8周的平衡计划。“W组”使用互动游戏作为训练方法,而“T组”使用带有迷你蹦床和充气圆盘(BOSU)的训练计划。训练前后,参与者完成平衡评估。

结果

进行双向重复测量方差分析(ANOVA)以确定训练计划的效果。数据分析表明,两个训练组的双下肢总、前后和内外侧稳定指数得分均有所改善。仅在平衡板上进行前后运动测试时,训练后评估时,“T组”的平衡能力改善比“W组”更大(p = 0.023)。

结论

研究结果支持将任天堂Wii游戏机用作平衡训练干预工具的有效性。

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