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比赛进行时间对英式橄榄球联盟比赛活动概况的影响。

Influence of ball-in-play time on the activity profiles of rugby league match-play.

作者信息

Gabbett Tim J

机构信息

1School of Exercise Science, Australian Catholic University, Brisbane, Australia; and 2School of Human Movement Studies, The University of Queensland, Brisbane, Australia.

出版信息

J Strength Cond Res. 2015 Mar;29(3):716-21. doi: 10.1519/JSC.0000000000000446.

Abstract

Most investigations of the activity profiles of rugby league match-play have reported the physical demands across the entire match irrespective of stoppages in play. This study investigated the activity profiles of rugby league match-play, accounting for time when the ball was "in" and "out-of-play." One-hundred four players (mean age, 24.0 ± 3.0 years) from 11 semiprofessional rugby league teams underwent global positioning system analysis during 22 matches. Matches were coded for activity and recovery cycles. Time when the ball was continuously in play was considered activity, whereas any stoppages during the match (e.g., for scrums, penalties, line drop-outs, and tries) were considered recovery. The relative distance (125.1 ± 16.1 m·min vs. 86.7 ± 9.8 m·min), low-speed activity (115.3 ± 15.7 m·min vs. 81.7 ± 9.8 m·min), and high-speed running (9.5 ± 2.9 m·min vs. 5.0 ± 1.8 m·min) demands were significantly (p < 0.0001) higher when accounting for ball-in-play time. The frequency of collisions (0.67 ± 0.28 per minute vs. 0.41 ± 0.17 per minute) and repeated high-intensity effort (RHIE) bouts (1 every 6.1 ± 4.7 minutes vs. 1 every 10.7 ± 8.3 minutes) were also higher when stoppage time was excluded. Large negative correlations (p ≤ 0.001) were found between total ball-in-play time and relative measures of total distance (r = -0.67) and low-speed activity (r = -0.60). These results demonstrate the greater movement, contact, and RHIE demands when rugby league time-motion data are expressed relative to ball-in-play time. Furthermore, the reduction in relative intensity with longer total ball-in-play time suggests that during prolonged passages of play, players adopt a pacing strategy to maintain high-intensity performance and manage fatigue.

摘要

大多数对橄榄球联盟比赛活动概况的调查都报告了整个比赛期间的身体需求,而不论比赛中的停顿情况如何。本研究调查了考虑球处于“比赛中”和“比赛外”时间的橄榄球联盟比赛活动概况。来自11支半职业橄榄球联盟球队的104名球员(平均年龄24.0±3.0岁)在22场比赛中接受了全球定位系统分析。比赛被编码为活动和恢复周期。球持续处于比赛中的时间被视为活动时间,而比赛期间的任何停顿(例如争球、判罚、底线争球和达阵)都被视为恢复时间。考虑到比赛中球的时间时,相对距离(125.1±16.1米·分钟对86.7±9.8米·分钟)、低速活动(115.3±15.7米·分钟对81.7±9.8米·分钟)和高速奔跑(9.5±2.9米·分钟对5.0±1.8米·分钟)需求显著更高(p<0.0001)。排除停赛时间时,碰撞频率(每分钟0.67±0.28次对每分钟0.41±0.17次)和重复高强度努力(RHIE)回合(每6.1±4.7分钟1次对每10.7±8.3分钟1次)也更高。在总比赛中球的时间与总距离(r=-0.67)和低速活动(r=-0.60)的相对测量值之间发现了较大的负相关(p≤0.001)。这些结果表明,当橄榄球联盟时间-动作数据相对于比赛中球的时间表示时,运动、接触和RHIE需求更大。此外,随着总比赛中球的时间延长,相对强度降低,这表明在长时间比赛中,球员采用了一种节奏策略来维持高强度表现并管理疲劳。

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