Bear Adam, Rand David G
Department of Psychology, Yale University, New Haven, CT 06511;
Department of Psychology, Yale University, New Haven, CT 06511; Department of Economics, Yale University, New Haven, CT 06511; School of Management, Yale University, New Haven, CT 06511
Proc Natl Acad Sci U S A. 2016 Jan 26;113(4):936-41. doi: 10.1073/pnas.1517780113. Epub 2016 Jan 11.
Humans often cooperate with strangers, despite the costs involved. A long tradition of theoretical modeling has sought ultimate evolutionary explanations for this seemingly altruistic behavior. More recently, an entirely separate body of experimental work has begun to investigate cooperation's proximate cognitive underpinnings using a dual-process framework: Is deliberative self-control necessary to reign in selfish impulses, or does self-interested deliberation restrain an intuitive desire to cooperate? Integrating these ultimate and proximate approaches, we introduce dual-process cognition into a formal game-theoretic model of the evolution of cooperation. Agents play prisoner's dilemma games, some of which are one-shot and others of which involve reciprocity. They can either respond by using a generalized intuition, which is not sensitive to whether the game is one-shot or reciprocal, or pay a (stochastically varying) cost to deliberate and tailor their strategy to the type of game they are facing. We find that, depending on the level of reciprocity and assortment, selection favors one of two strategies: intuitive defectors who never deliberate, or dual-process agents who intuitively cooperate but sometimes use deliberation to defect in one-shot games. Critically, selection never favors agents who use deliberation to override selfish impulses: Deliberation only serves to undermine cooperation with strangers. Thus, by introducing a formal theoretical framework for exploring cooperation through a dual-process lens, we provide a clear answer regarding the role of deliberation in cooperation based on evolutionary modeling, help to organize a growing body of sometimes-conflicting empirical results, and shed light on the nature of human cognition and social decision making.
尽管存在成本,人类仍经常与陌生人合作。长期以来,理论建模传统一直在为这种看似利他的行为寻求终极进化解释。最近,另一组完全独立的实验工作开始使用双过程框架来研究合作的近因认知基础:深思熟虑的自我控制对于抑制自私冲动是否必要,或者利己的思考是否会抑制合作的直觉欲望?整合这些终极和近因方法,我们将双过程认知引入合作进化的正式博弈论模型。参与者进行囚徒困境博弈,其中一些是一次性博弈,另一些涉及互惠。他们可以通过使用一种广义直觉来做出反应,这种直觉对博弈是一次性还是互惠不敏感,或者支付(随机变化的)成本进行思考,并根据他们所面临的博弈类型调整策略。我们发现,根据互惠和分类的程度,选择有利于两种策略之一:从不思考的直觉背叛者,或直觉上合作但有时在一次性博弈中通过思考进行背叛的双过程参与者。至关重要的是,选择从不青睐那些通过思考来克服自私冲动的参与者:思考只会破坏与陌生人的合作。因此,通过引入一个通过双过程视角探索合作的正式理论框架,我们基于进化建模为思考在合作中的作用提供了明确答案,有助于整理越来越多有时相互冲突的实证结果,并阐明人类认知和社会决策的本质。