Nakano C Masato, Moen Erick, Byun Hye Suk, Ma Heng, Newman Bradley, McDowell Alexander, Wei Tao, El-Naggar Mohamed Y
Flintridge Preparatory School, La Canada, CA 91011, USA.
Department of Electrical Engineering, University of Southern California, Los Angeles, CA 90089-0241, USA.
J Mol Graph Model. 2016 Apr;65:94-9. doi: 10.1016/j.jmgm.2016.02.009. Epub 2016 Feb 24.
Recently, we presented a computational framework named VizBET to simulate and visualize biological electron-transfer (ET) dynamics. The visualization process was encapsulated as a plugin to the Visual Molecular Dynamics (VMD) software. However, the user's ability to understand complex, multidimensional ET pathways was severely limited when visualized in 2D on traditional computer monitors. To provide a more accurate representation with enhanced depth perception, we here present an extension of VizBET named iBET to render the VMD model of ET dynamics in a commodity virtual reality (VR) platform. The paper describes detailed procedures to export VMD models into the Unity game engine and render it in an Oculus Rift head mounted display. With the increasing availability of low-cost VR systems like the Rift and rich programmability of game engines, the iBET framework provides a powerful means to explore and understand not only biological ET processes but also a unique experiential tool for broad scientific communities.
最近,我们提出了一个名为VizBET的计算框架,用于模拟和可视化生物电子转移(ET)动力学。可视化过程被封装为Visual Molecular Dynamics(VMD)软件的一个插件。然而,当在传统计算机显示器上以二维方式可视化时,用户理解复杂的多维ET途径的能力受到严重限制。为了提供具有增强深度感知的更准确表示,我们在此展示VizBET的一个扩展,名为iBET,用于在商用虚拟现实(VR)平台中渲染ET动力学的VMD模型。本文描述了将VMD模型导出到Unity游戏引擎并在Oculus Rift头戴式显示器中渲染的详细过程。随着Rift等低成本VR系统的日益普及以及游戏引擎的丰富可编程性,iBET框架不仅提供了一种探索和理解生物ET过程的强大手段,也是广大科学界独特的体验工具。
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