Brull Stacey, Finlayson Susan
J Contin Educ Nurs. 2016 Aug 1;47(8):372-5. doi: 10.3928/00220124-20160715-09.
Gamification is being used in the business industry as a way to engage employees into achieving organizational goals, as well as incentivize customers to use their products. More recently, gamification has become a powerful instructional method in K-12 education, as well as top colleges and universities. Health care is still in the early stages of embracing gamification in education; however, some of this may be due to a knowledge deficit related to what gamification is and how it could be applied in the health care setting. This article describes the theory, components, applications, and benefits of gamification for educators who are interested in embarking on a new and innovative way of teaching. J Contin Educ Nurs. 2016;47(8):372-375.
游戏化在商业领域被用作一种促使员工实现组织目标以及激励客户使用其产品的方式。最近,游戏化已成为从幼儿园到12年级教育以及顶尖高校中一种强大的教学方法。医疗保健在教育中接受游戏化仍处于早期阶段;然而,部分原因可能是与游戏化是什么以及如何在医疗保健环境中应用相关的知识匮乏。本文为那些有兴趣采用全新创新教学方式的教育工作者描述了游戏化的理论、组成部分、应用及益处。《护理学继续教育杂志》。2016年;47(8):372 - 375。