• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

通过鼓励定期步行,运用劝导技术增加慢性阻塞性肺疾病患者的身体活动:一项探索意见和偏好的混合方法研究

Using Persuasive Technology to Increase Physical Activity in People With Chronic Obstructive Pulmonary Disease by Encouraging Regular Walking: A Mixed-Methods Study Exploring Opinions and Preferences.

作者信息

Bartlett Yvonne Kiera, Webb Thomas L, Hawley Mark S

机构信息

Manchester Centre for Health Psychology, Manchester Academic Health Science Centre, The School of Health Sciences, University of Manchester, Manchester, United Kingdom.

Department of Psychology, University of Sheffield, Sheffield, United Kingdom.

出版信息

J Med Internet Res. 2017 Apr 20;19(4):e124. doi: 10.2196/jmir.6616.

DOI:10.2196/jmir.6616
PMID:28428155
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5418523/
Abstract

BACKGROUND

People with chronic obstructive pulmonary disease (PwCOPD) often experience breathlessness and fatigue, making physical activity challenging. Although many persuasive technologies (such as mobile phone apps) have been designed to support physical activity among members of the general population, current technologies aimed at PwCOPD are underdeveloped and only use a limited range of persuasive technology design principles.

OBJECTIVE

The aim of this study was to explore how acceptable different persuasive technology design principles were considered to be in supporting and encouraging physical activity among PwCOPD.

METHODS

Three prototypes for mobile apps using different persuasive technology design principles as defined by the persuasive systems design (PSD) model-namely, dialogue support, primary task support, and social support-were developed. Opinions of these prototypes were explored through 28 interviews with PwCOPD, carers, and the health care professionals (HCPs) involved in their care and questionnaires completed by 87 PwCOPD. Participants also ranked how likely individual techniques (eg, competition) would be to convince them to use a technology designed to support physical activity. Data were analyzed using framework analysis, Friedman tests, and Wilcoxon signed rank tests and a convergent mixed methods design was used to integrate findings.

RESULTS

The prototypes for mobile apps were received positively by participants. The prototype that used a dialogue support approach was identified as the most likely to be used or recommended by those interviewed, and was perceived as more persuasive than both of the other prototypes (Z=-3.06, P=.002; Z=-5.50, P<.001) by those who completed the questionnaire. PwCOPD identified dialogue support and primary task support techniques as more likely to convince them to use a technology than social support techniques (Z=-5.00, P<.001; Z=-4.92, P<.001, respectively). Opinions of social support techniques such as competition and collaboration were divided.

CONCLUSIONS

Dialogue support and primary task support approaches are considered to be both acceptable and likely to be persuasive by PwCOPD, carers, and HCPs. In the future, these approaches should be considered when designing apps to encourage physical activity by PwCOPD.

摘要

背景

慢性阻塞性肺疾病患者(PwCOPD)经常会感到呼吸急促和疲劳,这使得体育活动具有挑战性。尽管已经设计了许多有说服力的技术(如手机应用程序)来支持普通人群的体育活动,但目前针对PwCOPD的技术尚不完善,且仅使用了有限范围的有说服力的技术设计原则。

目的

本研究的目的是探讨不同的有说服力的技术设计原则在支持和鼓励PwCOPD患者进行体育活动方面被认为的可接受程度。

方法

开发了三款使用说服系统设计(PSD)模型定义的不同有说服力的技术设计原则的移动应用程序原型,即对话支持、主要任务支持和社会支持。通过对28名PwCOPD患者、护理人员以及参与其护理的医疗保健专业人员(HCP)进行访谈,并由87名PwCOPD患者完成问卷,来探究对这些原型的看法。参与者还对个别技术(如竞争)说服他们使用旨在支持体育活动的技术的可能性进行了排名。使用框架分析、弗里德曼检验和威尔科克森符号秩检验对数据进行分析,并采用收敛性混合方法设计来整合研究结果。

结果

移动应用程序原型受到了参与者的积极评价。采用对话支持方法的原型被认为是最有可能被受访者使用或推荐的,并且在完成问卷的受访者中,它被认为比其他两个原型更具说服力(Z = -3.06,P = 0.002;Z = -5.50,P < 0.001)。PwCOPD患者认为对话支持和主要任务支持技术比社会支持技术更有可能说服他们使用某项技术(分别为Z = -5.00,P < 0.001;Z = -4.92,P < 0.001)。对于竞争和协作等社会支持技术的看法存在分歧。

结论

对话支持和主要任务支持方法被PwCOPD患者、护理人员和HCP认为是既可以接受又可能具有说服力的。未来,在设计鼓励PwCOPD患者进行体育活动的应用程序时应考虑这些方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/e94109cc1d58/jmir_v19i4e124_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/b88d6bc79070/jmir_v19i4e124_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/e669beafec1b/jmir_v19i4e124_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/3c9acd4fea2d/jmir_v19i4e124_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/999b9050b137/jmir_v19i4e124_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/3be7187889e3/jmir_v19i4e124_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/e94109cc1d58/jmir_v19i4e124_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/b88d6bc79070/jmir_v19i4e124_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/e669beafec1b/jmir_v19i4e124_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/3c9acd4fea2d/jmir_v19i4e124_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/999b9050b137/jmir_v19i4e124_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/3be7187889e3/jmir_v19i4e124_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ba82/5418523/e94109cc1d58/jmir_v19i4e124_fig6.jpg

相似文献

1
Using Persuasive Technology to Increase Physical Activity in People With Chronic Obstructive Pulmonary Disease by Encouraging Regular Walking: A Mixed-Methods Study Exploring Opinions and Preferences.通过鼓励定期步行,运用劝导技术增加慢性阻塞性肺疾病患者的身体活动:一项探索意见和偏好的混合方法研究
J Med Internet Res. 2017 Apr 20;19(4):e124. doi: 10.2196/jmir.6616.
2
A Review of Persuasive Principles in Mobile Apps for Chronic Arthritis Patients: Opportunities for Improvement.慢性关节炎患者移动应用中的说服性原则综述:改进机会
JMIR Mhealth Uhealth. 2016 Oct 13;4(4):e118. doi: 10.2196/mhealth.6286.
3
Persuasive Technology in Mobile Applications Promoting Physical Activity: a Systematic Review.促进身体活动的移动应用中的劝导技术:一项系统综述。
J Med Syst. 2016 Mar;40(3):72. doi: 10.1007/s10916-015-0425-x. Epub 2016 Jan 9.
4
Persuasive Technology in an mHealth App Designed for Pelvic Floor Muscle Training Among Women: Systematic Review.用于女性盆底肌训练的移动健康应用中的说服技术:系统评价。
JMIR Mhealth Uhealth. 2022 Mar 22;10(3):e28751. doi: 10.2196/28751.
5
The Intersection of Persuasive System Design and Personalization in Mobile Health: Statistical Evaluation.移动健康中的说服系统设计与个性化交叉:统计评估。
JMIR Mhealth Uhealth. 2022 Sep 14;10(9):e40576. doi: 10.2196/40576.
6
Persuasive Design Solutions for a Sustainable Workforce: Review of Persuasive Apps for Real-Time Capability Support for Rural Health Care Professionals.可持续劳动力的说服性设计解决方案:实时农村医疗保健专业人员能力支持的说服性应用程序综述。
JMIR Mhealth Uhealth. 2022 Feb 7;10(2):e33413. doi: 10.2196/33413.
7
Mobile apps used for people living with multiple sclerosis: A scoping review.用于多发性硬化症患者的移动应用程序:范围综述。
Mult Scler Relat Disord. 2023 May;73:104628. doi: 10.1016/j.msard.2023.104628. Epub 2023 Mar 21.
8
Investigating mobile persuasive design for mental wellness: A cross-domain analysis.探索用于心理健康的移动劝导设计:跨领域分析。
Int J Med Inform. 2024 May;185:105353. doi: 10.1016/j.ijmedinf.2024.105353. Epub 2024 Feb 29.
9
Identifying Persuasive Design Principles and Behavior Change Techniques Supporting End User Values and Needs in eHealth Interventions for Long-Term Weight Loss Maintenance: Qualitative Study.确定有说服力的设计原则和行为改变技术,以支持电子健康干预长期体重维持的最终用户的价值观和需求:定性研究。
J Med Internet Res. 2020 Nov 30;22(11):e22598. doi: 10.2196/22598.
10
Extensive Review of Persuasive System Design Categories and Principles: Behavioral Obesity Interventions.行为肥胖干预措施中的说服系统设计类别和原则的广泛回顾。
J Med Syst. 2020 Jun 5;44(7):128. doi: 10.1007/s10916-020-01591-w.

引用本文的文献

1
Nutritional Support and Physical Activity Intervention Programs with a Person-Centred Approach in People with Chronic Obstructive Pulmonary Disease: a Scoping Review.以患者为中心的营养支持和身体活动干预方案在慢性阻塞性肺疾病患者中的应用:系统评价。
Int J Chron Obstruct Pulmon Dis. 2024 Oct 2;19:2193-2216. doi: 10.2147/COPD.S458289. eCollection 2024.
2
Toward the design of persuasive systems for a healthy workplace: a real-time posture detection.迈向健康工作场所劝导系统的设计:实时姿势检测
Front Big Data. 2024 Jun 17;7:1359906. doi: 10.3389/fdata.2024.1359906. eCollection 2024.
3
Exploring the Use of Persuasive System Design Principles to Enhance Medication Incident Reporting and Learning Systems: Scoping Reviews and Persuasive Design Assessment.

本文引用的文献

1
Long-Term Effects of an Internet-Mediated Pedometer-Based Walking Program for Chronic Obstructive Pulmonary Disease: Randomized Controlled Trial.基于计步器的互联网介导步行计划对慢性阻塞性肺疾病的长期影响:随机对照试验
J Med Internet Res. 2016 Aug 8;18(8):e215. doi: 10.2196/jmir.5622.
2
Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature.理解健康游戏化中的说服情境:对游戏化健康行为改变支持系统文献的系统分析。
Int J Med Inform. 2016 Dec;96:62-70. doi: 10.1016/j.ijmedinf.2016.02.006. Epub 2016 Feb 18.
3
Persuasive Technology in Mobile Applications Promoting Physical Activity: a Systematic Review.
探索使用说服系统设计原则来增强药物事件报告和学习系统:范围综述和说服性设计评估。
JMIR Hum Factors. 2024 Mar 21;11:e41557. doi: 10.2196/41557.
4
Wearable Sensors as a Preoperative Assessment Tool: A Review.可穿戴传感器作为术前评估工具:综述。
Sensors (Basel). 2024 Jan 12;24(2):482. doi: 10.3390/s24020482.
5
Uncovering the Heterogeneity in Fitness App Use: A Latent Class Analysis of Chinese Users.揭示健身 APP 使用的异质性:中国用户的潜在类别分析。
Int J Environ Res Public Health. 2022 Aug 27;19(17):10679. doi: 10.3390/ijerph191710679.
6
Designing Better Exposure Notification Apps: The Role of Persuasive Design.设计更好的接触者通知应用程序:说服性设计的作用。
JMIR Public Health Surveill. 2021 Nov 16;7(11):e28956. doi: 10.2196/28956.
7
Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.患有慢性病的老年人对可穿戴技术和电子游戏用于体育活动的看法。
Digit Health. 2021 May 30;7:20552076211019900. doi: 10.1177/20552076211019900. eCollection 2021 Jan-Dec.
8
On How Chronic Conditions Affect the Patient-AI Interaction: A Literature Review.慢性病如何影响患者与人工智能的交互:文献综述
Healthcare (Basel). 2020 Sep 1;8(3):313. doi: 10.3390/healthcare8030313.
9
Patient experiences with technology enabled care across healthcare settings- a systematic review.患者在医疗环境中体验技术支持的护理 - 系统评价。
BMC Health Serv Res. 2020 Aug 24;20(1):779. doi: 10.1186/s12913-020-05633-4.
10
A Personalized Physical Activity Coaching App for Breast Cancer Survivors: Design Process and Early Prototype Testing.针对乳腺癌幸存者的个性化体力活动指导应用程序:设计过程与早期原型测试。
JMIR Mhealth Uhealth. 2020 Jul 15;8(7):e17552. doi: 10.2196/17552.
促进身体活动的移动应用中的劝导技术:一项系统综述。
J Med Syst. 2016 Mar;40(3):72. doi: 10.1007/s10916-015-0425-x. Epub 2016 Jan 9.
4
Engaging Elderly People in Telemedicine Through Gamification.通过游戏化让老年人参与远程医疗。
JMIR Serious Games. 2015 Dec 18;3(2):e9. doi: 10.2196/games.4561.
5
It's LiFe! Mobile and Web-Based Monitoring and Feedback Tool Embedded in Primary Care Increases Physical Activity: A Cluster Randomized Controlled Trial.这就是LiFe!嵌入基层医疗的移动和基于网络的监测与反馈工具可增加身体活动:一项整群随机对照试验。
J Med Internet Res. 2015 Jul 24;17(7):e184. doi: 10.2196/jmir.4579.
6
Pulmonary rehabilitation for chronic obstructive pulmonary disease.慢性阻塞性肺疾病的肺康复治疗
Cochrane Database Syst Rev. 2015 Feb 23;2015(2):CD003793. doi: 10.1002/14651858.CD003793.pub3.
7
Gamification: what it is and why it matters to digital health behavior change developers.游戏化:它是什么,以及为什么它对数字健康行为改变开发者很重要。
JMIR Serious Games. 2013 Dec 12;1(1):e3. doi: 10.2196/games.3139.
8
Just a fad? Gamification in health and fitness apps.只是一时潮流?健康与健身应用中的游戏化。
JMIR Serious Games. 2014 Aug 4;2(2):e9. doi: 10.2196/games.3413.
9
Mobile-phone-based home exercise training program decreases systemic inflammation in COPD: a pilot study.基于手机的家庭锻炼训练计划可降低慢性阻塞性肺疾病患者的全身炎症:一项试点研究。
BMC Pulm Med. 2014 Aug 30;14:142. doi: 10.1186/1471-2466-14-142.
10
Mobile medical and health apps: state of the art, concerns, regulatory control and certification.移动医疗健康应用程序:技术现状、问题、监管控制与认证
Online J Public Health Inform. 2014 Feb 5;5(3):229. doi: 10.5210/ojphi.v5i3.4814. eCollection 2014.