de Wit Bianca, Badcock Nicholas A, Grootswagers Tijl, Hardwick Katherine, Teichmann Lina, Wehrman Jordan, Williams Mark, Kaplan David Michael
Department of Cognitive Science, Macquarie University, Sydney, Australia.
ARC Centre of Excellence in Cognition and its Disorders (CCD).
J Undergrad Neurosci Educ. 2017 Jun 15;15(2):A104-A109. eCollection 2017 Spring.
Active research-driven approaches that successfully incorporate new technology are known to catalyze student learning. Yet achieving these objectives in neuroscience education is especially challenging due to the prohibitive costs and technical demands of research-grade equipment. Here we describe a method that circumvents these factors by leveraging consumer EEG-based neurogaming technology to create an affordable, scalable, and highly portable teaching laboratory for undergraduate courses in neuroscience. This laboratory is designed to give students hands-on research experience, consolidate their understanding of key neuroscience concepts, and provide a unique real-time window into the working brain. Survey results demonstrate that students found the lab sessions engaging. Students also reported the labs enhanced their knowledge about EEG, their course material, and neuroscience research in general.
已知成功整合新技术的积极研究驱动方法能够促进学生学习。然而,由于研究级设备成本高昂且技术要求高,在神经科学教育中实现这些目标尤其具有挑战性。在此,我们描述一种方法,该方法通过利用基于消费级脑电图的神经游戏技术来规避这些因素,从而为神经科学本科课程创建一个经济实惠、可扩展且高度便携的教学实验室。这个实验室旨在让学生获得实践研究经验,巩固他们对关键神经科学概念的理解,并提供一个观察大脑工作的独特实时窗口。调查结果表明,学生们觉得实验课程很有趣。学生们还报告说,这些实验室增强了他们对脑电图、课程材料以及一般神经科学研究的了解。