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青少年问题性互联网游戏的家庭因素:系统评价。

Family factors in adolescent problematic Internet gaming: A systematic review.

机构信息

1 School of Psychology, The University of Adelaide , Adelaide, Australia.

出版信息

J Behav Addict. 2017 Sep 1;6(3):321-333. doi: 10.1556/2006.6.2017.035. Epub 2017 Aug 1.

DOI:10.1556/2006.6.2017.035
PMID:28762279
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5700711/
Abstract

Background and aims Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent-child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e.g., supervision of gaming, modeling, and attitudes toward gaming), and (d) family environment (e.g., household composition). Results The majority of studies have focused on parent-child relationships, reporting that poorer quality relationships are associated with increased severity of problem gaming. The paternal relationship may be protective against problem gaming; therefore, prevention programs should leverage the support of cooperative fathers. Discussion The intergenerational effects of problem gaming require further attention, in light of adult gamers raising their children in a gaming-centric environment. Research has been limited by a reliance on adolescent self-report to understand family dynamics, without gathering corroborating information from parents and other family members. The very high rates of problem gaming (>10%) reported in general population samples raise concerns about the validity of current screening tools. Conclusions Interventions for adolescents may be more effective in some cases if they can address familial influences on problem gaming with the active co-participation of parents, rather than enrolling vulnerable adolescents in individual-based training or temporarily isolating adolescents from the family system.

摘要

背景与目的

家庭因素会影响青少年成为问题玩家的可能性,这一点已得到证实。本系统综述考察了有关青少年问题游戏相关家庭因素的实证研究中的一些重要发现。

方法

评估了过去十年中的 14 项研究。与家庭相关的变量包括:(a)父母身份(例如,社会经济地位和心理健康),(b)亲子关系(例如,温暖、冲突和虐待),(c)父母对游戏的影响(例如,游戏监督、榜样作用和对游戏的态度),以及 (d)家庭环境(例如,家庭构成)。

结果

大多数研究都集中在亲子关系上,报告称关系质量较差与问题游戏严重程度增加有关。父系关系可能对问题游戏具有保护作用;因此,预防计划应利用合作父亲的支持。

讨论

考虑到成年玩家在以游戏为中心的环境中抚养子女,问题游戏的代际影响需要进一步关注。研究受到限制,因为仅依靠青少年的自我报告来了解家庭动态,而没有从父母和其他家庭成员那里收集佐证信息。在一般人群样本中报告的高比例 (>10%) 的问题游戏引起了对当前筛查工具有效性的担忧。

结论

如果干预措施可以在父母的积极参与下解决家庭对问题游戏的影响,而不是让易受影响的青少年参加基于个体的培训或暂时将青少年与家庭系统隔离开来,那么针对青少年的干预措施在某些情况下可能会更有效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ab16/5700711/8346d30e39fa/jba-06-03-035_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ab16/5700711/8346d30e39fa/jba-06-03-035_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ab16/5700711/8346d30e39fa/jba-06-03-035_f001.jpg

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