• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Does body shadow improve the efficacy of virtual reality-based training with BTS NIRVANA?: A pilot study.身体阴影能否提高基于虚拟现实的BTS NIRVANA训练的效果?一项试点研究。
Medicine (Baltimore). 2017 Sep;96(38):e8096. doi: 10.1097/MD.0000000000008096.
2
Effects of virtual reality-based training with BTs-Nirvana on functional recovery in stroke patients: preliminary considerations.基于虚拟现实的BTs-Nirvana训练对中风患者功能恢复的影响:初步思考。
Int J Neurosci. 2018 Sep;128(9):791-796. doi: 10.1080/00207454.2017.1403915. Epub 2018 Feb 2.
3
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality.改善创伤性脑损伤后的认知功能:半沉浸式虚拟现实潜在应用的临床试验。
Behav Neurol. 2019 Jul 30;2019:9268179. doi: 10.1155/2019/9268179. eCollection 2019.
4
Use of virtual reality in improving poststroke neglect: Promising neuropsychological and neurophysiological findings from a case study.虚拟现实在改善脑卒中后偏侧忽视中的应用:一项案例研究的有前景的神经心理学和神经生理学发现。
Appl Neuropsychol Adult. 2019 Jan-Feb;26(1):96-100. doi: 10.1080/23279095.2017.1363040. Epub 2017 Sep 22.
5
Virtual Reality Rehabilitation With Functional Electrical Stimulation Improves Upper Extremity Function in Patients With Chronic Stroke: A Pilot Randomized Controlled Study.虚拟现实康复联合功能性电刺激对改善慢性脑卒中患者上肢功能的效果:一项初步的随机对照研究。
Arch Phys Med Rehabil. 2018 Aug;99(8):1447-1453.e1. doi: 10.1016/j.apmr.2018.01.030. Epub 2018 Mar 2.
6
The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients.虚拟现实认知运动康复任务中阳性、阴性和中性刺激的影响:一项针对中风患者的初步研究。
J Neuroeng Rehabil. 2016 Aug 9;13(1):70. doi: 10.1186/s12984-016-0175-0.
7
Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.评价沉浸式虚拟现实技术对脑卒中患者步态康复的影响:一项随机对照试验的研究方案。
Trials. 2021 Jan 25;22(1):91. doi: 10.1186/s13063-021-05031-z.
8
What About the Role of Virtual Reality in Parkinson Disease's Cognitive Rehabilitation? Preliminary Findings From a Randomized Clinical Trial.虚拟现实在帕金森病认知康复中的作用如何?一项随机临床试验的初步结果。
J Geriatr Psychiatry Neurol. 2018 Nov;31(6):312-318. doi: 10.1177/0891988718807973. Epub 2018 Oct 25.
9
Improving post-stroke cognitive and behavioral abnormalities by using virtual reality: A case report on a novel use of nirvana.使用虚拟现实改善中风后的认知和行为异常:关于涅槃(nirvana)新用途的病例报告
Appl Neuropsychol Adult. 2018 Nov-Dec;25(6):581-585. doi: 10.1080/23279095.2017.1338571. Epub 2017 Oct 11.
10
Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.评估基于沉浸式虚拟现实的康复对亚急性中风患者上肢运动功能恢复的效果及机制:一项随机对照试验的研究方案
Trials. 2019 Feb 6;20(1):104. doi: 10.1186/s13063-019-3177-y.

引用本文的文献

1
Predicting neural activity of whole body cast shadow through object cast shadow in dynamic environments.通过动态环境中的物体投影预测全身投射阴影的神经活动。
Front Psychol. 2024 Apr 5;15:1149750. doi: 10.3389/fpsyg.2024.1149750. eCollection 2024.
2
Effects of Virtual Reality Cognitive Training on Neuroplasticity: A Quasi-Randomized Clinical Trial in Patients with Stroke.虚拟现实认知训练对神经可塑性的影响:一项针对中风患者的半随机临床试验。
Biomedicines. 2023 Dec 6;11(12):3225. doi: 10.3390/biomedicines11123225.
3
Virtual Reality Technology to Enhance Conventional Rehabilitation Program: Results of a Single-Blind, Randomized, Controlled Pilot Study in Patients with Global Developmental Delay.虚拟现实技术强化传统康复计划:针对全面发育迟缓患者的单盲、随机、对照试验研究结果
J Clin Med. 2023 Jul 28;12(15):4962. doi: 10.3390/jcm12154962.
4
Effect of Virtual Reality on Cognitive Impairment and Clinical Symptoms among Patients with Schizophrenia in the Remission Stage: A Randomized Controlled Trial.虚拟现实对缓解期精神分裂症患者认知障碍及临床症状的影响:一项随机对照试验
Brain Sci. 2022 Nov 18;12(11):1572. doi: 10.3390/brainsci12111572.
5
Acute effects of virtual reality treadmill training on gait and cognition in older adults: A randomized controlled trial.虚拟现实跑步机训练对老年人步态和认知的急性影响:一项随机对照试验。
PLoS One. 2022 Nov 2;17(11):e0276989. doi: 10.1371/journal.pone.0276989. eCollection 2022.
6
Occupational therapy for cognitive impairment in stroke patients.脑卒中患者认知障碍的作业治疗。
Cochrane Database Syst Rev. 2022 Mar 29;3(3):CD006430. doi: 10.1002/14651858.CD006430.pub3.
7
Frailty Syndrome-Fall Risk and Rehabilitation Management Aided by Virtual Reality (VR) Technology Solutions: A Narrative Review of the Current Literature.虚拟现实(VR)技术辅助下的衰弱综合征-跌倒风险与康复管理:当前文献的叙述性综述
Int J Environ Res Public Health. 2022 Mar 3;19(5):2985. doi: 10.3390/ijerph19052985.
8
Virtual Reality Based Cognitive Rehabilitation in Minimally Conscious State: A Case Report with EEG Findings and Systematic Literature Review.基于虚拟现实的最低意识状态认知康复:一份伴有脑电图结果的病例报告及系统文献综述
Brain Sci. 2020 Jul 1;10(7):414. doi: 10.3390/brainsci10070414.
9
Change of Cognitive Functions after Stroke with Rehabilitation Systems.中风后认知功能随康复系统的变化
Transl Neurosci. 2019 May 6;10:118-124. doi: 10.1515/tnsci-2019-0020. eCollection 2019.

本文引用的文献

1
Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review.虚拟现实下肢康复中的运动可视化:一项系统综述
Biomed Eng Online. 2016 Dec 19;15(Suppl 3):144. doi: 10.1186/s12938-016-0289-4.
2
Objects Versus Shadows as Influences on Perceived Object Motion.物体与阴影对感知物体运动的影响
Iperception. 2016 Nov 22;7(6):2041669516677843. doi: 10.1177/2041669516677843. eCollection 2016 Nov-Dec.
3
Cognitive rehabilitation for memory deficits after stroke.中风后记忆缺陷的认知康复
Cochrane Database Syst Rev. 2016 Sep 1;9(9):CD002293. doi: 10.1002/14651858.CD002293.pub3.
4
Cognitive rehabilitation after severe acquired brain injury: current evidence and future directions.重度后天性脑损伤后的认知康复:当前证据与未来方向。
Neuropsychol Rehabil. 2018 Sep;28(6):879-898. doi: 10.1080/09602011.2016.1211937. Epub 2016 Jul 25.
5
The Cognition and Affect after Stroke - a Prospective Evaluation of Risks (CASPER) study: rationale and design.中风后的认知与情感——风险的前瞻性评估(CASPER)研究:原理与设计
BMC Neurol. 2016 May 12;16:65. doi: 10.1186/s12883-016-0588-1.
6
Atlas of the Global Burden of Stroke (1990-2013): The GBD 2013 Study.《全球卒中负担图谱(1990 - 2013年):全球疾病负担研究2013》
Neuroepidemiology. 2015;45(3):230-6. doi: 10.1159/000441106. Epub 2015 Oct 28.
7
The multisensory body revealed through its cast shadows.通过其投射阴影展现出的多感官身体。
Front Psychol. 2015 May 19;6:666. doi: 10.3389/fpsyg.2015.00666. eCollection 2015.
8
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2015 Feb 12;2015(2):CD008349. doi: 10.1002/14651858.CD008349.pub3.
9
Post-stroke cognitive impairment: epidemiology, mechanisms and management.脑卒中后认知障碍:流行病学、发病机制与管理。
Ann Transl Med. 2014 Aug;2(8):80. doi: 10.3978/j.issn.2305-5839.2014.08.05.
10
The next revolution in stroke care.中风护理的下一次革命。
Expert Rev Neurother. 2014 Nov;14(11):1307-14. doi: 10.1586/14737175.2014.968130.

身体阴影能否提高基于虚拟现实的BTS NIRVANA训练的效果?一项试点研究。

Does body shadow improve the efficacy of virtual reality-based training with BTS NIRVANA?: A pilot study.

作者信息

Russo Margherita, De Luca Rosaria, Naro Antonino, Sciarrone Francesca, Aragona Bianca, Silvestri Giuseppe, Manuli Alfredo, Bramanti Alessia, Casella Carmela, Bramanti Placido, Calabrò Rocco Salvatore

机构信息

IRCCS Centro Neurolesi Bonino Pulejo Stroke Unit, Policlinico Universitario, Messina, Italy.

出版信息

Medicine (Baltimore). 2017 Sep;96(38):e8096. doi: 10.1097/MD.0000000000008096.

DOI:10.1097/MD.0000000000008096
PMID:28930852
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5617719/
Abstract

BACKGROUND

Aim of the present study was to evaluate whether the presence of body shadows during virtual reality (VR) training with BTS NIRVANA (BTs-N) may lead to a better functional recovery.

METHODS

We enrolled 20 poststroke rehabilitation inpatients, who underwent a neurocognitive-rehabilitative training consisting of 24 sessions (3 times a week for 8 weeks) of BTs-N. All the patients were randomized into 2 groups: semi-immersive virtual training with (S-IVTS group) or without (S-IVT group) body shadows. Each participant was evaluated before (T0) and immediately (T1) after the end of the training (Trial Registration Number: NCT03095560).

RESULTS

The S-IVTS group showed a greater improvement in visuo-constructive skills and sustained attention, as compared with the S-IVT group. The other measures showed nonsignificant within-group and between-group differences.

CONCLUSION

Our results showed that body shadow may represent a high-priority class of stimuli that act by "pushing" attention toward the body itself. Further studies are needed to clarify the role of body shadow in promoting the internal representation construction and thus self-recognition.

摘要

背景

本研究的目的是评估在使用BTS NIRVANA(BTs-N)进行虚拟现实(VR)训练期间身体阴影的存在是否可能导致更好的功能恢复。

方法

我们招募了20名中风后康复住院患者,他们接受了由24节(每周3次,共8周)BTs-N组成的神经认知康复训练。所有患者被随机分为2组:有身体阴影的半沉浸式虚拟训练(S-IVTS组)或无身体阴影的半沉浸式虚拟训练(S-IVT组)。在训练开始前(T0)和训练结束后立即(T1)对每位参与者进行评估(试验注册号:NCT03095560)。

结果

与S-IVT组相比,S-IVTS组在视觉建构技能和持续注意力方面有更大的改善。其他测量结果显示组内和组间差异无统计学意义。

结论

我们的结果表明,身体阴影可能代表一类高优先级的刺激,通过将注意力“推向”身体本身来发挥作用。需要进一步的研究来阐明身体阴影在促进内部表征构建从而自我识别方面的作用。