• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实在帕金森病认知康复中的作用如何?一项随机临床试验的初步结果。

What About the Role of Virtual Reality in Parkinson Disease's Cognitive Rehabilitation? Preliminary Findings From a Randomized Clinical Trial.

作者信息

Maggio Maria Grazia, De Cola Maria Cristina, Latella Desirèe, Maresca Giuseppa, Finocchiaro Chiara, La Rosa Gianluca, Cimino Vincenzo, Sorbera Chiara, Bramanti Placido, De Luca Rosaria, Calabrò Rocco Salvatore

机构信息

1 IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy.

出版信息

J Geriatr Psychiatry Neurol. 2018 Nov;31(6):312-318. doi: 10.1177/0891988718807973. Epub 2018 Oct 25.

DOI:10.1177/0891988718807973
PMID:30360679
Abstract

BACKGROUND

The purpose of this study is to evaluate the effects of a virtual reality training with BTS Nirvana (BTS-N) system in the cognitive and behavioral recovery in patients with Parkinson disease (PD). The BTS-N is a semi-immersive therapy system used for motor and cognitive rehabilitation of patients with neurological diseases, by creating virtual scenarios with which the patient may interact.

METHODS

We enrolled 20 patients with PD undergoing neurorehabilitation. All the patients were randomized into 2 groups: experimental group performing semi-immersive virtual reality training with BTS-N and control group undergoing traditional cognitive training. Each participant was evaluated before and immediately after the end of the training. Each cognitive training consisted of 3 sessions a week, each lasting 60 minutes, for 8 weeks, for a total of 24 sessions in each group.

RESULTS

Experimental group showed a greater improvement in cognitive functioning, with regard to executive and visuospatial abilities, as compared with the control group.

CONCLUSION

Our findings suggest that rehabilitation through a new virtual reality instrument could be a valuable tool in improving cognitive and behavioral outcomes of patients with PD.

摘要

背景

本研究旨在评估使用BTS Nirvana(BTS-N)系统进行虚拟现实训练对帕金森病(PD)患者认知和行为恢复的影响。BTS-N是一种半沉浸式治疗系统,通过创建患者可与之交互的虚拟场景,用于神经系统疾病患者的运动和认知康复。

方法

我们招募了20名正在接受神经康复治疗的PD患者。所有患者被随机分为两组:实验组使用BTS-N进行半沉浸式虚拟现实训练,对照组接受传统认知训练。每位参与者在训练开始前和结束后立即接受评估。每次认知训练每周进行3次,每次持续60分钟,共进行8周,每组总共进行24次训练。

结果

与对照组相比,实验组在执行和视觉空间能力方面的认知功能有更大改善。

结论

我们的研究结果表明,通过一种新的虚拟现实工具进行康复训练可能是改善PD患者认知和行为结果的有价值工具。

相似文献

1
What About the Role of Virtual Reality in Parkinson Disease's Cognitive Rehabilitation? Preliminary Findings From a Randomized Clinical Trial.虚拟现实在帕金森病认知康复中的作用如何?一项随机临床试验的初步结果。
J Geriatr Psychiatry Neurol. 2018 Nov;31(6):312-318. doi: 10.1177/0891988718807973. Epub 2018 Oct 25.
2
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality.改善创伤性脑损伤后的认知功能:半沉浸式虚拟现实潜在应用的临床试验。
Behav Neurol. 2019 Jul 30;2019:9268179. doi: 10.1155/2019/9268179. eCollection 2019.
3
Effects of virtual reality-based training with BTs-Nirvana on functional recovery in stroke patients: preliminary considerations.基于虚拟现实的BTs-Nirvana训练对中风患者功能恢复的影响:初步思考。
Int J Neurosci. 2018 Sep;128(9):791-796. doi: 10.1080/00207454.2017.1403915. Epub 2018 Feb 2.
4
Improving motor performance in Parkinson's disease: a preliminary study on the promising use of the computer assisted virtual reality environment (CAREN).改善帕金森病患者的运动表现:使用计算机辅助虚拟现实环境(CAREN)的初步研究。
Neurol Sci. 2020 Apr;41(4):933-941. doi: 10.1007/s10072-019-04194-7. Epub 2019 Dec 19.
5
Use of virtual reality in improving poststroke neglect: Promising neuropsychological and neurophysiological findings from a case study.虚拟现实在改善脑卒中后偏侧忽视中的应用:一项案例研究的有前景的神经心理学和神经生理学发现。
Appl Neuropsychol Adult. 2019 Jan-Feb;26(1):96-100. doi: 10.1080/23279095.2017.1363040. Epub 2017 Sep 22.
6
The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review.虚拟现实在认知康复中的应用日益广泛:事实、虚构还是展望?系统评价。
J Natl Med Assoc. 2019 Aug;111(4):457-463. doi: 10.1016/j.jnma.2019.01.003. Epub 2019 Feb 8.
7
Improving post-stroke cognitive and behavioral abnormalities by using virtual reality: A case report on a novel use of nirvana.使用虚拟现实改善中风后的认知和行为异常:关于涅槃(nirvana)新用途的病例报告
Appl Neuropsychol Adult. 2018 Nov-Dec;25(6):581-585. doi: 10.1080/23279095.2017.1338571. Epub 2017 Oct 11.
8
Do patients with multiple sclerosis benefit from semi-immersive virtual reality? A randomized clinical trial on cognitive and motor outcomes.多发性硬化症患者是否能从半沉浸式虚拟现实中获益?一项关于认知和运动结果的随机临床试验。
Appl Neuropsychol Adult. 2022 Jan-Feb;29(1):59-65. doi: 10.1080/23279095.2019.1708364. Epub 2020 Jan 10.
9
Does body shadow improve the efficacy of virtual reality-based training with BTS NIRVANA?: A pilot study.身体阴影能否提高基于虚拟现实的BTS NIRVANA训练的效果?一项试点研究。
Medicine (Baltimore). 2017 Sep;96(38):e8096. doi: 10.1097/MD.0000000000008096.
10
Cognitive recovery in people with relapsing/remitting multiple sclerosis: A randomized clinical trial on virtual reality-based neurorehabilitation.复发缓解型多发性硬化患者的认知康复:基于虚拟现实的神经康复的随机临床试验。
Clin Neurol Neurosurg. 2021 Sep;208:106828. doi: 10.1016/j.clineuro.2021.106828. Epub 2021 Jul 21.

引用本文的文献

1
Leisure Activity Interventions on Cognition in Mild Cognitive Impairment Patients: A Meta-Analysis.休闲活动干预对轻度认知障碍患者认知功能的影响:一项荟萃分析
Neuropsychiatr Dis Treat. 2025 Aug 13;21:1671-1687. doi: 10.2147/NDT.S536627. eCollection 2025.
2
The Role of Virtual Reality on Parkinson's Disease Management: A Bibliometric and Content Analysis.虚拟现实在帕金森病管理中的作用:文献计量学与内容分析
Sensors (Basel). 2025 Feb 26;25(5):1432. doi: 10.3390/s25051432.
3
Effectiveness of a home-based computerized cognitive training in Parkinson's disease: a pilot randomized cross-over study.
帕金森病家庭式计算机认知训练的有效性:一项试点随机交叉研究。
Front Psychol. 2025 Jan 9;15:1531688. doi: 10.3389/fpsyg.2024.1531688. eCollection 2024.
4
Safety of Immersive Virtual Reality for the Management of Parkinson's Disease.沉浸式虚拟现实用于帕金森病管理的安全性
Sensors (Basel). 2024 Dec 22;24(24):8188. doi: 10.3390/s24248188.
5
A feasibility and usability study of a virtual reality tool (VESPA 2.0) for cognitive rehabilitation in patients with mild cognitive impairment: an ecological approach.一项针对轻度认知障碍患者认知康复的虚拟现实工具(VESPA 2.0)的可行性与可用性研究:一种生态学方法
Front Psychol. 2024 Oct 18;15:1402894. doi: 10.3389/fpsyg.2024.1402894. eCollection 2024.
6
German Society of Neurology guidelines for the diagnosis and treatment of cognitive impairment and affective disorders in people with Parkinson's disease: new spotlights on diagnostic procedures and non-pharmacological interventions.德国神经病学会关于帕金森病患者认知障碍和情感障碍的诊断和治疗指南:诊断程序和非药物干预的新重点。
J Neurol. 2024 Nov;271(11):7330-7357. doi: 10.1007/s00415-024-12503-0. Epub 2024 Aug 9.
7
The effects of exergames on upper extremity performance, trunk mobility, gait, balance, and cognition in Parkinson's disease: a randomized controlled study.运动游戏对帕金森病患者上肢功能、躯干活动度、步态、平衡及认知的影响:一项随机对照研究
Acta Neurol Belg. 2024 Jun;124(3):853-863. doi: 10.1007/s13760-023-02451-3. Epub 2024 Jan 5.
8
Do patients with neurological disorders benefit from immersive virtual reality? A scoping review on the emerging use of the computer-assisted rehabilitation environment.患有神经障碍的患者是否能从沉浸式虚拟现实中受益?计算机辅助康复环境的新兴应用:范围综述。
Eur J Phys Rehabil Med. 2024 Feb;60(1):37-43. doi: 10.23736/S1973-9087.23.08025-5. Epub 2023 Nov 16.
9
Does Exercising with the Use of Virtual Reality during Haemodialysis Have an Impact on Plasma Levels of Interleukin 1β, Interleukin 6, and Interleukin 8?血液透析期间使用虚拟现实进行锻炼是否会影响白细胞介素1β、白细胞介素6和白细胞介素8的血浆水平?
J Clin Med. 2023 Aug 17;12(16):5358. doi: 10.3390/jcm12165358.
10
Virtual Reality Technology to Enhance Conventional Rehabilitation Program: Results of a Single-Blind, Randomized, Controlled Pilot Study in Patients with Global Developmental Delay.虚拟现实技术强化传统康复计划:针对全面发育迟缓患者的单盲、随机、对照试验研究结果
J Clin Med. 2023 Jul 28;12(15):4962. doi: 10.3390/jcm12154962.