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使用游戏内奖励激励每日自我报告依从性:随机对照试验。

Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial.

作者信息

Taylor Sara, Ferguson Craig, Peng Fengjiao, Schoeneich Magdalena, Picard Rosalind W

机构信息

Affective Computing Group, Department of Media Arts and Sciences, Massachusetts Institute of Technology, Cambridge, MA, United States.

Digital Accelerator, Takeda Pharmaceuticals, Cambridge, MA, United States.

出版信息

J Med Internet Res. 2019 Jan 3;21(1):e11683. doi: 10.2196/11683.

Abstract

BACKGROUND

Encouraging individuals to report daily information such as unpleasant disease symptoms, daily activities and behaviors, or aspects of their physical and emotional state is difficult but necessary for many studies and clinical trials that rely on patient-reported data as primary outcomes. Use of paper diaries is the traditional method of completing daily diaries, but digital surveys are becoming the new standard because of their increased compliance; however, they still fall short of desired compliance levels.

OBJECTIVE

Mobile games using in-game rewards offer the opportunity to increase compliance above the rates of digital diaries and paper diaries. We conducted a 5-week randomized control trial to compare the completion rates of a daily diary across 3 conditions: a paper-based participant-reported outcome diary (Paper PRO), an electronic-based participant-reported outcome diary (ePRO), and a novel ePRO diary with in-game rewards (Game-Motivated ePRO).

METHODS

We developed a novel mobile game that is a combination of the idle and pet collection genres to reward individuals who complete a daily diary with an in-game reward. Overall, 197 individuals aged 6 to 24 years (male: 100 and female: 97) were enrolled in a 5-week study after being randomized into 1 of the 3 methods of daily diary completion. Moreover, 157 participants (male: 84 and female: 69) completed at least one diary and were subsequently included in analysis of compliance rates.

RESULTS

We observed a significant difference (F=6.341; P=.002) in compliance to filling out daily diaries, with the Game-Motivated ePRO group having the highest compliance (mean completion 86.4%, SD 19.6%), followed by the ePRO group (mean completion 77.7%, SD 24.1%), and finally, the Paper PRO group (mean completion 70.6%, SD 23.4%). The Game-Motivated ePRO (P=.002) significantly improved compliance rates above the Paper PRO. In addition, the Game-Motivated ePRO resulted in higher compliance rates than the rates of ePRO alone (P=.09). Equally important, even though we observed significant differences in completion of daily diaries between groups, we did not observe any statistically significant differences in association between the responses to a daily mood question and study group, the average diary completion time (P=.52), or the System Usability Scale score (P=.88).

CONCLUSIONS

The Game-Motivated ePRO system encouraged individuals to complete the daily diaries above the compliance rates of the Paper PRO and ePRO without altering the participants' responses.

TRIAL REGISTRATION

ClinicalTrials.gov NCT03738254; http://clinicaltrials.gov/ct2/show/NCT03738254 (Archived by WebCite at http://www.webcitation.org/74T1p8u52).

摘要

背景

鼓励个体报告日常信息,如不适的疾病症状、日常活动和行为,或其身体和情绪状态的各个方面,对于许多依赖患者报告数据作为主要结果的研究和临床试验来说很困难,但却是必要的。使用纸质日记是完成日常日记的传统方法,但数字调查因其更高的依从性正成为新标准;然而,它们仍未达到理想的依从水平。

目的

使用游戏内奖励的手机游戏提供了将依从性提高到高于数字日记和纸质日记水平的机会。我们进行了一项为期5周的随机对照试验,以比较在3种情况下每日日记的完成率:纸质的参与者报告结局日记(纸质PRO)、电子的参与者报告结局日记(电子PRO)和带有游戏内奖励的新型电子PRO日记(游戏激励电子PRO)。

方法

我们开发了一款新型手机游戏,它结合了闲置和宠物收集类型,以游戏内奖励来激励完成每日日记的个体。总体而言,197名年龄在6至24岁的个体(男性100名,女性97名)在被随机分配到3种每日日记完成方法中的一种后,参与了一项为期5周的研究。此外,157名参与者(男性84名,女性69名)完成了至少一篇日记,随后被纳入依从率分析。

结果

我们观察到在填写每日日记的依从性方面存在显著差异(F = 6.341;P = .002),游戏激励电子PRO组的依从性最高(平均完成率86.4%,标准差19.6%),其次是电子PRO组(平均完成率77.7%,标准差24.1%),最后是纸质PRO组(平均完成率70.6%,标准差23.4%)。游戏激励电子PRO组(P = .002)的依从率显著高于纸质PRO组。此外,游戏激励电子PRO组的依从率高于单独使用电子PRO的情况(P = .09)。同样重要的是,尽管我们观察到各组之间在每日日记完成情况上存在显著差异,但在每日情绪问题的回答与研究组之间的关联、平均日记完成时间(P = .52)或系统可用性量表得分(P = .88)方面,我们未观察到任何统计学上的显著差异。

结论

游戏激励电子PRO系统鼓励个体完成每日日记的依从率高于纸质PRO和电子PRO,且未改变参与者的回答。

试验注册

ClinicalTrials.gov NCT03738254;http://clinicaltrials.gov/ct2/show/NCT03738254(由WebCite存档于http://www.webcitation.org/74T1p8u52)

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e468/6682282/f1b5d3209aa2/jmir_v21i1e11683_fig1.jpg

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