Department of Psychiatry, Hanyang University Medical Center, Seoul, South Korea.
Department of Psychiatry, Depression Center, Samsung Medical Center, Sungkyunkwan University School of Medicine, #81 Irwon-ro, Gangnam-gu, Seoul, 06351, South Korea.
Sci Rep. 2021 Jun 9;11(1):12139. doi: 10.1038/s41598-021-91573-w.
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood. In this study, we investigated clinical predictors and adaptation effect of cybersickness during VR application in highly stressed people. Eighty-three healthy adult participants with high stress level were recruited. At baseline, we conducted psychiatric, ophthalmologic, and otologic evaluations and extracted physiological parameters. We divided the participants into two groups according to the order of exposure to VR videos with different degrees of shaking and repetitively administered the Simulator Sickness Questionnaire (SSQ) and the Fast Motion sickness Scale (FMS). There was no significant difference in changes in the SSQ or the FMS between groups. The 40-59 years age group showed a greater increase in FMS compared to the 19-39 years age group. Smoking was negatively associated with cybersickness, and a high Positive Affect and Negative Affect Schedule score was positively associated with cybersickness. In conclusion, changing the intensity of shaking in VR did not affect cybersickness. While smoking was a protective factor, more expression of affect was a risk factor for cybersickness.
虚拟现实(VR)在精神疾病治疗中的应用正在增加,而网络晕动症已成为一个需要克服的重要障碍。然而,影响网络晕动症的临床因素仍未得到很好的理解。在这项研究中,我们调查了高压力人群在使用 VR 时网络晕动症的临床预测因素和适应效果。我们招募了 83 名具有高压力水平的健康成年参与者。在基线时,我们进行了精神病学、眼科和耳科评估,并提取了生理参数。我们根据暴露于不同晃动程度的 VR 视频的顺序将参与者分为两组,并重复使用 Simulator Sickness Questionnaire(SSQ)和 Fast Motion sickness Scale(FMS)进行评估。两组在 SSQ 或 FMS 的变化上没有显著差异。40-59 岁年龄组的 FMS 比 19-39 岁年龄组增加得更多。吸烟与网络晕动症呈负相关,而积极情绪和消极情绪量表评分高与网络晕动症呈正相关。总之,改变 VR 中的晃动强度不会影响网络晕动症。虽然吸烟是一个保护因素,但更多的情绪表达是网络晕动症的一个风险因素。