Centro de Investigaciones de Ciencias Humanas y de la Educación-CICHE, Universidad Indoamérica, Ambato 180103, Ecuador.
SISAu Research Group, Facultad de Ingeniería, Industria y Producción FAINPRO, Universidad Indoamérica, Ambato 180103, Ecuador.
Int J Environ Res Public Health. 2023 Mar 5;20(5):4609. doi: 10.3390/ijerph20054609.
Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the influence of hand tracking in memory assessment with IVR systems. For this, an application based on activities of daily living was developed, where the user must remember the location of the elements. The data collected by the application are the accuracy of the answers and the response time; the participants are 20 healthy subjects who pass the MoCA test with an age range between 18 to 60 years of age; the application was evaluated with classic controllers and with the hand tracking of the Oculus Quest 2. After the experimentation, the participants carried out presence (PQ), usability (UMUX), and satisfaction (USEQ) tests. The results indicate no difference with statistical significance between both experiments; controller experiments have 7.08% higher accuracy and 0.27 ys. faster response time. Contrary to expectations, presence was 1.3% lower for hand tracking, and usability (0.18%) and satisfaction (1.43%) had similar results. The findings indicate no evidence to determine better conditions in the evaluation of memory in this case of IVR with hand tracking.
几乎没有作品分析沉浸式虚拟现实 (IVR) 应用程序中固有的参数用于记忆评估。具体来说,手部跟踪增加了系统的沉浸感,使用户能够以第一人称视角完全感知到手的位置。因此,这项工作解决了 IVR 系统中手部跟踪对记忆评估的影响。为此,开发了一个基于日常生活活动的应用程序,用户必须记住元素的位置。应用程序收集的数据是答案的准确性和响应时间;参与者是 20 名通过 MoCA 测试的健康受试者,年龄在 18 至 60 岁之间;应用程序使用经典控制器和 Oculus Quest 2 的手部跟踪进行了评估。实验后,参与者进行了存在感 (PQ)、可用性 (UMUX) 和满意度 (USEQ) 测试。结果表明,两种实验之间没有统计学意义上的差异;控制器实验的准确率高 7.08%,响应时间快 0.27 ys。与预期相反,手部跟踪的存在感低 1.3%,可用性 (0.18%) 和满意度 (1.43%) 的结果相似。研究结果表明,在手跟踪的 IVR 情况下评估记忆时,没有证据可以确定更好的条件。