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具有游戏化特征的计算机认知训练方案(CCTP)对伴有或不伴有神经心理障碍的儿童的疗效:一项荟萃分析研究。

Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

机构信息

Scientific Institute, IRCCS E. Medea, Bosisio Parini, Lecco, Italy.

Laboratory of Cognitive Neuroscience, Department of Languages and Literatures, Communication, Education and Society, University of Udine, Udine, Italy.

出版信息

Neuropsychol Rev. 2020 Mar;30(1):126-141. doi: 10.1007/s11065-020-09429-5. Epub 2020 Feb 28.

Abstract

Computerized cognitive training programs (CCTP) are based on the assumption that cognitive abilities may be boosted by repetitively performing challenging tasks. The integration of game-like features in these programs, associated with the goal of amusing or rewarding participants, may contribute to generate cognitive benefits. Indeed, reinforcement contingencies have been reported to produce positive effects on performance and motivation, especially in children. This meta-analysis was aimed at providing a quantitative summary of the effectiveness of CCTP with game-like features in school-aged children with typical and atypical development. A total of 24 studies, with the cognitive and behavioral outcome data of 1547 participants, were selected for inclusion in the meta-analysis. Subgroup analyses were performed to identify the sources of the observed methodological heterogeneity. A robust variance estimation model, after removal of study outliers, yielded a small-to-moderate significant effect size. Final results pointed out smaller but more precise estimate effect sizes according to methodological aspects related to cognitive domain of outcomes, standardization of measures and type of control applied. Alongside supporting the use of CCTP for rehabilitating cognitive functions, the present results shed light on how different methodological choices are able to shape research findings in the field of children's cognitive rehabilitation.

摘要

计算机化认知训练程序(CCTP)基于这样一种假设,即通过反复执行具有挑战性的任务,认知能力可以得到提高。这些程序中融入了类似游戏的功能,旨在让参与者感到愉悦或获得奖励,这可能有助于产生认知益处。事实上,强化条件已被报道对表现和动机产生积极影响,尤其是在儿童中。本荟萃分析旨在对具有类似游戏功能的 CCTP 在典型和非典型发育的学龄儿童中的有效性提供定量总结。共选择了 24 项研究,这些研究包含了 1547 名参与者的认知和行为结果数据,用于荟萃分析。进行了亚组分析以确定观察到的方法学异质性的来源。在去除研究异常值后,采用稳健方差估计模型,得到了一个小到中等显著的效应量。最终结果根据与认知领域结果、测量的标准化以及应用的控制类型相关的方法学方面,指出了更小但更精确的估计效应大小。除了支持 CCTP 用于康复认知功能外,本研究结果还揭示了不同的方法学选择如何能够塑造儿童认知康复领域的研究结果。

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