Suppr超能文献

在新冠疫情期间,抑郁、焦虑和压力介导了网络游戏障碍、失眠与生活质量之间的关联。

Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak.

作者信息

Fazeli Sara, Mohammadi Zeidi Isa, Lin Chung-Ying, Namdar Peyman, Griffiths Mark D, Ahorsu Daniel Kwasi, Pakpour Amir H

机构信息

Student Research Committee, Qazvin University of Medical Sciences, Qazvin, Iran.

Social Determinants of Health Research Center, Research Institute for Prevention of Non-Communicable Diseases, Qazvin University of Medical Sciences, Qazvin, Iran.

出版信息

Addict Behav Rep. 2020 Dec;12:100307. doi: 10.1016/j.abrep.2020.100307. Epub 2020 Oct 22.

Abstract

BACKGROUND

For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear.

OBJECTIVE

The present study examined the mediating role of psychological distress (depression, anxiety, and stress) in the association between internet gaming disorder (IGD) and two health outcomes (insomnia quality of life) among adolescents during this COVID-19 pandemic.

METHODS

A cross-sectional study comprising adolescents ( = 1512) aged 13-18 years (mean age = 15.51 years) was utilized to assess measures on insomnia, depression, anxiety, and stress, IGD, and quality of life during the COVID-19 pandemic.

RESULTS

There were small to large significant relationships between the variables. Psychological distress (i.e., depression, anxiety, and stress) served as a strong mediator in the association between IGD and insomnia and quality of life. IGD directly influenced insomnia and quality of life among the participants.

CONCLUSIONS

IGD is associated with different psychosocial outcomes comprising multiple pathways. Parents need to pay special attention to how much time and how frequently their children play videogames. Parents may need to assist their children in coping with psychological distress during the ongoing COVID-19 pandemic period.

摘要

背景

对许多人来说,新冠疫情的爆发加剧了他们的心理困扰,改变了他们的行为,并影响了他们的健康。由于更多时间待在室内,许多人增加了玩电子游戏的时间。然而,在新冠疫情爆发期间,这些行为之间的关联尚不清楚。

目的

本研究探讨了在新冠疫情期间,心理困扰(抑郁、焦虑和压力)在青少年网络游戏障碍(IGD)与两种健康结果(失眠、生活质量)之间的关联中所起的中介作用。

方法

采用一项横断面研究,对13至18岁(平均年龄 = 15.51岁)的青少年(n = 1512)进行评估,以了解新冠疫情期间他们在失眠、抑郁、焦虑、压力、IGD和生活质量方面的情况。

结果

各变量之间存在小到显著的关系。心理困扰(即抑郁、焦虑和压力)在IGD与失眠及生活质量的关联中起到了强有力的中介作用。IGD直接影响了参与者的失眠和生活质量。

结论

IGD与包括多种途径的不同心理社会结果相关。父母需要特别关注孩子玩电子游戏的时间和频率。在当前的新冠疫情期间,父母可能需要帮助孩子应对心理困扰。

相似文献

引用本文的文献

本文引用的文献

5
Impact of COVID-19 on gaming disorder: Monitoring and prevention.新冠疫情对游戏障碍的影响:监测与预防。
J Behav Addict. 2020 Jun 6;9(2):187-189. doi: 10.1556/2006.2020.00040. Print 2020 Jun.
7
Depression and Anxiety in Hong Kong during COVID-19.新冠疫情下香港的抑郁和焦虑状况。
Int J Environ Res Public Health. 2020 May 25;17(10):3740. doi: 10.3390/ijerph17103740.
8
Problematic online gaming and the COVID-19 pandemic.问题性网络游戏与新冠疫情。
J Behav Addict. 2020 Apr 29;9(2):184-186. doi: 10.1556/2006.2020.00016. Print 2020 Jun.

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验