Fazeli Sara, Mohammadi Zeidi Isa, Lin Chung-Ying, Namdar Peyman, Griffiths Mark D, Ahorsu Daniel Kwasi, Pakpour Amir H
Student Research Committee, Qazvin University of Medical Sciences, Qazvin, Iran.
Social Determinants of Health Research Center, Research Institute for Prevention of Non-Communicable Diseases, Qazvin University of Medical Sciences, Qazvin, Iran.
Addict Behav Rep. 2020 Dec;12:100307. doi: 10.1016/j.abrep.2020.100307. Epub 2020 Oct 22.
For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear.
The present study examined the mediating role of psychological distress (depression, anxiety, and stress) in the association between internet gaming disorder (IGD) and two health outcomes (insomnia quality of life) among adolescents during this COVID-19 pandemic.
A cross-sectional study comprising adolescents ( = 1512) aged 13-18 years (mean age = 15.51 years) was utilized to assess measures on insomnia, depression, anxiety, and stress, IGD, and quality of life during the COVID-19 pandemic.
There were small to large significant relationships between the variables. Psychological distress (i.e., depression, anxiety, and stress) served as a strong mediator in the association between IGD and insomnia and quality of life. IGD directly influenced insomnia and quality of life among the participants.
IGD is associated with different psychosocial outcomes comprising multiple pathways. Parents need to pay special attention to how much time and how frequently their children play videogames. Parents may need to assist their children in coping with psychological distress during the ongoing COVID-19 pandemic period.
对许多人来说,新冠疫情的爆发加剧了他们的心理困扰,改变了他们的行为,并影响了他们的健康。由于更多时间待在室内,许多人增加了玩电子游戏的时间。然而,在新冠疫情爆发期间,这些行为之间的关联尚不清楚。
本研究探讨了在新冠疫情期间,心理困扰(抑郁、焦虑和压力)在青少年网络游戏障碍(IGD)与两种健康结果(失眠、生活质量)之间的关联中所起的中介作用。
采用一项横断面研究,对13至18岁(平均年龄 = 15.51岁)的青少年(n = 1512)进行评估,以了解新冠疫情期间他们在失眠、抑郁、焦虑、压力、IGD和生活质量方面的情况。
各变量之间存在小到显著的关系。心理困扰(即抑郁、焦虑和压力)在IGD与失眠及生活质量的关联中起到了强有力的中介作用。IGD直接影响了参与者的失眠和生活质量。
IGD与包括多种途径的不同心理社会结果相关。父母需要特别关注孩子玩电子游戏的时间和频率。在当前的新冠疫情期间,父母可能需要帮助孩子应对心理困扰。