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先前经验、认知技能和练习如何与视频游戏中的眼手跨度及表现相关。

How prior experience, cognitive skills and practice are related with eye-hand span and performance in video gaming.

作者信息

Nivala Markus, Cichy Agnes, Gruber Hans

机构信息

Department of Education, Communication and Learning, University of Gothenburg, Sweden.

Department of Educational Science, University of Regensburg, Germany.

出版信息

J Eye Mov Res. 2018 May 11;11(3). doi: 10.16910/jemr.11.3.1.

Abstract

Research has shown that performance in visual domains depends on domain-specific cognitive and perceptual adaptations that result from extensive practice. However, less is known about processes and factors that underpin the acquisition of such adaptations. The present study investigated how prior experience, cognitive skills, task difficulty and practice effect eye-hand span (EHS) and performance in video gaming. Thirty-three participants played a platformer video game in a pre-test/practice/post-test experiment. Eye movements and keypresses were recorded. The results show that a short practice period improved performance but did not increase EHS. Instead, EHS was related to task difficulty. Furthermore, while EHS correlated with initial performance, this effect seemed to diminish after practice. Cognitive skills (concentration endurance, working memory, mental flexibility and executive functioning) predicted performance in some parts of the experiment. The study offers insights into the early development of visual adaptations and performance.

摘要

研究表明,视觉领域的表现取决于特定领域的认知和感知适应,这些适应是大量练习的结果。然而,对于支撑此类适应习得的过程和因素,我们了解得较少。本研究调查了先前经验、认知技能、任务难度和练习如何影响眼手跨度(EHS)以及视频游戏中的表现。33名参与者在一项前测/练习/后测实验中玩一款平台游戏。记录了眼动和按键情况。结果表明,短时间的练习提高了表现,但并未增加EHS。相反,EHS与任务难度相关。此外,虽然EHS与初始表现相关,但这种影响在练习后似乎有所减弱。认知技能(注意力耐力、工作记忆、心理灵活性和执行功能)在实验的某些部分预测了表现。该研究为视觉适应和表现的早期发展提供了见解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b982/7733310/1d692c3e6a5a/jemr-11-03-a-figure-01.jpg

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