QUT Design Lab, Creative Industries Faculty, Queensland University of Technology, Brisbane, Australia.
Division of Advocacy and Research, yourtown, Brisbane, Australia.
JMIR Mhealth Uhealth. 2021 Apr 20;9(4):e21085. doi: 10.2196/21085.
Adolescence is a life stage characterized by intense development and increased vulnerability. Yet, young people rarely seek help for mental health, often due to stigma and embarrassment. Alarmingly, even those who do seek help may not be able to receive it. Interventions focused on well-being offer a protective factor against adversity. Highly effective, innovative, theoretically sound, accessible, and engaging mobile health (mHealth) interventions that can be used to look beyond mental ill-health and toward mental well-being are urgently needed.
We aimed to explore how young Australians conceptualize and construct recovery journeys from feeling unwell to being well in order to inform the conceptual design of a youth-led information-, resource-, and support-focused mHealth intervention.
A sample of young people, grouped by age (12-15 years, 16-19 years, and 20-25 years), took part in 3 in-person participatory design workshops (per group). Young people's understanding and representation of well-being, feeling unwell, and the recovery journey were investigated using visual and linguistic data collection methods: photo elicitation and journey mapping. A social constructionist perspective was used for thematic analysis to produce a conceptual model of the recovery journey. A mobile app was co-designed and all app functions were mapped through iterative development and testing by young people and a team of psychology, research, design and information technology experts.
Young people (n=25) described a 6-stage journey with specific barriers and coping strategies. The findings, when situated within the personal recovery framework in mental health, emphasize the cyclic and iterative model of change. Through co-design, the new app-Niggle-was conceptualized as a visual representation of an amorphous problem, which can be addressed through app functions corresponding to the most helpful strategies that young people used to progress through the stages of their recovery journey.
Niggle is available to offer support to young people for a range of problems and provides a hot link to counseling services in Australia. This paper elaborates on the process of in-depth qualitative data collection through visual, linguistic, and co-design methods. The findings of this study give insight into young people's understanding of well-being and recovery. This paper could aid the development of high-quality personalized mHealth interventions and support resources.
青春期是一个身心发展迅速、易受伤害的人生阶段。然而,年轻人很少寻求心理健康方面的帮助,这往往是因为耻辱感和尴尬。令人担忧的是,即使那些寻求帮助的人也可能无法获得帮助。以幸福感为重点的干预措施提供了一种对抗逆境的保护因素。非常有效、创新、理论上合理、易于获得和吸引人的移动健康 (mHealth) 干预措施,不仅可以用于治疗精神疾病,还可以用于促进精神健康,目前迫切需要这些干预措施。
本研究旨在探索澳大利亚年轻人如何从身体不适到感觉良好的概念化和构建恢复过程,以便为一个以年轻人为主导的、提供信息、资源和支持的 mHealth 干预措施的概念设计提供信息。
一组年轻人(按年龄分组,12-15 岁、16-19 岁和 20-25 岁)参加了 3 次现场参与式设计工作坊(每组一次)。使用视觉和语言数据收集方法(照片诱发和行程图)来调查年轻人对幸福感、不适和恢复过程的理解和表达:照片诱发和行程图。使用社会建构主义观点进行主题分析,以产生恢复过程的概念模型。通过年轻人和一组心理学、研究、设计和信息技术专家的迭代开发和测试,共同设计了一个移动应用程序,并映射了所有应用程序功能。
年轻人(n=25)描述了一个有 6 个阶段的旅程,其中有特定的障碍和应对策略。这些发现,当置于心理健康中的个人康复框架内时,强调了变化的周期性和迭代性模型。通过共同设计,新的应用程序-Niggle-被概念化为一个模糊问题的视觉表现,通过与年轻人在恢复过程中使用的最有帮助的策略相对应的应用程序功能,可以解决这个问题。
Niggle 可以为年轻人提供各种问题的支持,并提供与澳大利亚咨询服务的热线链接。本文详细阐述了通过视觉、语言和共同设计方法进行深入定性数据收集的过程。本研究的结果深入了解了年轻人对幸福感和恢复的理解。本文可以帮助开发高质量的个性化 mHealth 干预措施和支持资源。