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规范用于身体康复的严肃游戏开发:概念框架提案

Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal.

作者信息

Beristain-Colorado María Del Pilar, Ambros-Antemate Jorge Fernando, Vargas-Treviño Marciano, Gutiérrez-Gutiérrez Jaime, Moreno-Rodriguez Adriana, Hernández-Cruz Pedro Antonio, Gallegos-Velasco Itandehui Belem, Torres-Rosas Rafael

机构信息

Doctorado en Biociencias, Facultad de Medicina y Cirugía, Universidad Autónoma "Benito Juárez" de Oaxaca, Oaxaca de Juárez, Mexico.

Escuela de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma "Benito Juárez" de Oaxaca, Oaxaca de Juárez, Mexico.

出版信息

JMIR Serious Games. 2021 Jun 24;9(2):e25854. doi: 10.2196/25854.

Abstract

BACKGROUND

Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient's needs.

OBJECTIVE

The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient's needs and focused on the creation of serious games for physical rehabilitation.

METHODS

The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process.

RESULTS

We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation.

CONCLUSIONS

This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process.

摘要

背景

严肃游戏已被用作传统康复的辅助治疗手段。然而,大多数严肃游戏在设计时缺乏一个系统的流程来指导其从需求识别、规划、设计、构建到评估等阶段的开发,这反映出康复需求以及患者需求缺乏适应性。

目的

本研究旨在提出一个概念框架,该框架具有标准化元素,用于开发信息系统,采用以患者需求为中心、灵活且可适应的流程,专注于创建用于身体康复的严肃游戏。

方法

该概念框架基于三个基本概念:(1)以用户为中心的设计,这是一个迭代设计过程,在过程的每个阶段都关注用户及其需求;(2)软件工程的通用结构活动,它指导独立的开发过程,而不考虑问题的复杂性或规模;(3)游戏化元素,它能将障碍转化为积极且有趣的强化因素,从而在康复过程中激励患者。

结果

我们提出一个概念框架,通过应用情境识别、用户需求、规划、设计、交互设备和视频游戏构建以及评估等阶段的迭代和增量过程,以系统的流程指导严肃游戏的开发。

结论

这个提议的框架将为严肃游戏开发者提供一个具有标准化元素的系统流程,用于开发具有高度患者参与度的灵活且可适应的软件,这将有效地促进他们的康复过程。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e627/8277408/96e5529d062b/games_v9i2e25854_fig1.jpg

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