Suppr超能文献

青少年游戏成瘾量表——游戏行为、性别差异及注意力缺陷多动障碍的心理测量分析

Game Addiction Scale for Adolescents-Psychometric Analyses of Gaming Behavior, Gender Differences and ADHD.

作者信息

André Frida, Munck Ingrid, Håkansson Anders, Claesdotter-Knutsson Emma

机构信息

Department of Clinical Sciences Lund, Faculty of Medicine, Lund University, Lund, Sweden.

Department of Education and Special Education, University of Gothenburg, Gothenburg, Sweden.

出版信息

Front Psychiatry. 2022 Mar 9;13:791254. doi: 10.3389/fpsyt.2022.791254. eCollection 2022.

Abstract

BACKGROUND

Internet gaming disorder (IGD) was recently added in the Diagnostic and Statistical Manual of Mental Disorder as a "condition for further studies." There is no consensus regarding which rating scales should be used but many scholars suggest the GASA (Game Addiction Scale for Adolescents) and a ranking of the criteria, "the core approach" to avoid over-diagnosing of disordered gaming. Male gender and ADHD are commonly listed as risk factors for disordered gaming but little is known about sex differences in gaming and gender specific health correlates.

PURPOSE

The present study aims to evaluate the core approach and the specific indicators of gaming behavior in GASA from a multifactorial perspective and explore the gender differences in a clinical setting, focusing on ADHD.

PATIENTS AND METHODS

Children and adolescents aged 8-18 years ( = 144) from Child and adolescent psychiatry (CAP) in Skane were assessed with the GASA. Psychometric analyses including confirmatory factor analyses (CFA) and structural equation modeling (SEM) were used to identify well-defined constructs and gender differences. Refined factor scores for single constructs were the outcome of alignment, a procedure for assessing measurement equivalence across gender. New model-based gaming behavior variables were used for descriptive statistics and ANOVA testing of gender differences.

RESULTS

The results confirm that the core approach two-factor model is valid for the CAP sample, as well as a theory based psycho-social model for gaming behavior with over consumption and negative social and emotional consequences. Our findings suggest that negative consequences of over consumption take a social direction for boys and an emotional direction for girls. Also, ADHD was significantly associated with over consumption of video games and the negative consequences thereof for girls.

CONCLUSION

Guided by psychometric analyses, the GASA could be strengthened by advancing the questionnaire design and by adding complementary items in order to illuminate the complexity of gaming behavior. Our findings suggest that additional research on potential gender related discrepancies of disordered gaming is needed.

摘要

背景

网络成瘾障碍(IGD)最近被纳入《精神疾病诊断与统计手册》作为“有待进一步研究的状况”。对于应使用哪些评定量表尚无共识,但许多学者建议使用GASA(青少年游戏成瘾量表)以及一套标准排序,即“核心方法”,以避免对游戏障碍的过度诊断。男性和注意力缺陷多动障碍(ADHD)通常被列为游戏障碍的风险因素,但对于游戏中的性别差异以及特定性别的健康关联知之甚少。

目的

本研究旨在从多因素角度评估GASA中游戏行为的核心方法和具体指标,并在临床环境中探讨性别差异,重点关注ADHD。

患者与方法

对来自斯科讷儿童与青少年精神病学(CAP)部门的8至18岁儿童及青少年(n = 144)进行GASA评估。采用包括验证性因素分析(CFA)和结构方程模型(SEM)在内的心理测量分析来确定明确的结构和性别差异。单一结构的精炼因素得分是对齐的结果,对齐是一种评估不同性别间测量等效性的程序。基于新模型的游戏行为变量用于描述性统计和性别差异的方差分析测试。

结果

结果证实,核心方法双因素模型对CAP样本有效,以及一个基于理论的游戏行为心理社会模型,该模型涉及过度消费以及负面的社会和情感后果。我们的研究结果表明,过度消费的负面后果对男孩而言具有社会导向,对女孩而言具有情感导向。此外,ADHD与女孩过度消费电子游戏及其负面后果显著相关。

结论

在心理测量分析的指导下,GASA可通过改进问卷设计和添加补充项目来加强,以阐明游戏行为的复杂性。我们的研究结果表明,需要对游戏障碍潜在的性别相关差异进行更多研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0a21/8959768/0a8c6401c1b4/fpsyt-13-791254-g0001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验