Deakin University.
Deakin University.
Behav Ther. 2022 May;53(3):508-520. doi: 10.1016/j.beth.2021.12.001. Epub 2021 Dec 11.
Despite their potential as a scalable, cost-effective intervention format, self-guided Internet-based interventions for eating disorder (ED) symptoms continue to be associated with suboptimal rates of adherence and retention. Improving this may depend on the design of an Internet intervention and its method of content delivery, with interactive programs expected to be more engaging than static, text-based programs. However, causal evidence for the added benefits of interactive functionality is lacking. We conducted a randomized controlled comparison of an Internet-based intervention for ED symptoms with and without interactive functionality. Participants were randomized to a 4-week interactive (n = 148) or static (n = 145) version of an Internet-based, cognitive-behavioral program. The interactive version included diverse multimedia content delivery channels (video tutorials, graphics, written text), a smartphone app allowing users to complete the required homework exercises digitally (quizzes, symptom tracking, self-assessments), and progress monitoring features. The static version delivered identical intervention content but only via written text, and contained none of those interactive features. Dropout rates were high overall (58%), but were significantly-yet slightly-lower for the interactive (51%) compared to the static intervention (65%). There were no significant differences in adherence rates and symptom-level improvements between the two conditions. Adding basic interactive functionality to a digital intervention may help with study retention. However, present findings challenge prior speculations that interactive features are crucial for enhancing user engagement and symptom improvement.
尽管自我指导的基于互联网的干预措施作为一种具有可扩展性和成本效益的干预形式具有潜力,但它们仍然与不依从和保留率低有关。改善这一点可能取决于互联网干预措施的设计及其内容传递方式,与静态的基于文本的程序相比,互动程序预计更具吸引力。然而,缺乏关于互动功能附加益处的因果证据。我们对一种具有和不具有互动功能的基于互联网的饮食失调症状干预措施进行了随机对照比较。参与者被随机分配到一个为期 4 周的基于互联网的认知行为程序的互动(n=148)或静态(n=145)版本。互动版本包括多种多媒体内容传递渠道(视频教程、图形、书面文本)、允许用户使用智能手机应用程序以数字方式完成所需作业练习的功能(测验、症状跟踪、自我评估)以及进度监测功能。静态版本仅通过书面文本传递相同的干预内容,但不包含任何这些互动功能。总体而言,辍学率很高(58%),但与静态干预相比,互动干预的辍学率略低(51%)(65%)。在两种情况下,依从率和症状改善程度没有显著差异。向数字干预措施中添加基本的互动功能可能有助于提高研究保留率。然而,目前的研究结果挑战了先前的推测,即互动功能对于提高用户参与度和改善症状至关重要。