Taylor Natasha, Layland Adam
Faculty of Health and Life Sciences, Coventry University, Coventry, UK.
BMJ Simul Technol Enhanc Learn. 2018 Jun 28;5(3):170-173. doi: 10.1136/bmjstel-2018-000356. eCollection 2019.
The increasing use of emerging technologies in healthcare simulation, particularly virtual reality, has caused in increase in both use and misuse. It is the exploration and study of these types of technology that are key to their success-or failure-in simulation learning and teaching. Therefore, this exploratory study evaluated the most common perceived side effect of virtual reality, that of cybersickness. A total of n=60 undergraduate healthcare students participated in one of four identical learning outcome simulation events, using different simulation techniques. This study compared these four common simulation tools, high-fidelity manikin, standardised patient, video case study and 360-degree virtual reality video, and analysed the self-reported cybersickness symptoms. The results show that some virtual reality tools, in this case 360-degree video, are no more likely to provoke cybersickness symptoms than the other simulation methods used in this study. In addition, virtual reality is reported as less fatiguing than other methods of simulation learning. Virtual reality technologies may be a useful addition to the spectrum of simulation tools and techniques currently in use. This study suggests that there is no greater risk of cybersickness symptoms and this potential barrier to use is not borne out by this study.
新兴技术在医疗模拟领域,尤其是虚拟现实技术中的使用日益增加,这导致了其使用频率的上升以及误用情况的出现。对这类技术的探索和研究是其在模拟学习与教学中取得成功或失败的关键。因此,这项探索性研究评估了虚拟现实最常见的感知副作用——晕动症。共有n = 60名本科医学生参与了四个相同的学习成果模拟活动之一,使用了不同的模拟技术。本研究比较了这四种常见的模拟工具:高仿真人体模型、标准化病人、视频案例研究和360度虚拟现实视频,并分析了自我报告的晕动症症状。结果表明,某些虚拟现实工具,在此案例中为360度视频,引发晕动症症状的可能性并不高于本研究中使用的其他模拟方法。此外,据报告,虚拟现实比其他模拟学习方法更不易让人疲劳。虚拟现实技术可能是当前使用的模拟工具和技术范围中的一个有益补充。这项研究表明,晕动症症状的风险并不更高,而且本研究并未证实这种潜在的使用障碍。