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探索虚拟现实和运动模拟器对注意力缺陷多动障碍患者的干预:综合文献综述

Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review.

作者信息

Sarai Gurdeep, Jayaraman Prem Prakash, Tirosh Oren, Wickramasinghe Nilmini

机构信息

School of Health Sciences, Swinburne University of Technology, Melbourne, Australia.

School of Science, Computing and Engineering Technologies, Factory of the Future and Digital Innovation Lab, Swinburne University of Technology, Melbourne, Australia.

出版信息

JMIR Serious Games. 2025 Jan 29;13:e57297. doi: 10.2196/57297.

DOI:10.2196/57297
PMID:39879092
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11822328/
Abstract

BACKGROUND

This review explores virtual reality (VR) and exercise simulator-based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-based interventions enhance cognitive functions, such as executive function and memory, though their impacts on attention vary.

OBJECTIVE

This study aimed to contribute to the ongoing scientific discourse on integrating technology-driven interventions into the management and evaluation of ADHD. It specifically seeks to consolidate findings on how VR and exercise simulators may support individuals with ADHD, acknowledging associated challenges and implications inherent in both technological approaches.

METHODS

This research looks at existing literature to examine the potential efficacy of VR and exercise simulator-based interventions for individuals with ADHD. It evaluates the capacity of these interventions to address specific challenges along with an emphasis on the adjustments for accommodating unique user behaviors. Additionally, it underscores the limited exploration of user perceptions of exercise simulator-based interventions and the undervalued role of motor function in both ADHD assessment and symptom management.

RESULTS

The findings of this scoping review reveal that, while these interventions enhance user motivation and enjoyment, certain challenges resist modification through technology. Furthermore, this study explores the intricate complexities involved in customizing these technologies to accommodate the diverse aspects of user behavior and highlights the potential limitations in the use of VR.

CONCLUSIONS

This scoping review contributes to the ongoing research on enhancing interventions to support individuals with ADHD. It advocates for participant-centric approaches that aim to optimize both cognitive and motor outcomes while prioritizing the enhancement of user experiences. This study emphasizes the need for a comprehensive approach to interventions, recognizing the relationship between cognitive and motor abilities, and calls for improving technological interventions to address the varied needs of individuals with ADHD.

摘要

背景

本综述探讨了针对注意力缺陷多动障碍(ADHD)患者的虚拟现实(VR)和基于运动模拟器的干预措施。过去的研究表明,VR和基于模拟器的干预措施都能增强认知功能,如执行功能和记忆力,不过它们对注意力的影响各不相同。

目的

本研究旨在为将技术驱动的干预措施纳入ADHD管理和评估的 ongoing scientific discourse 做出贡献。它特别寻求整合关于VR和运动模拟器如何支持ADHD患者的研究结果,同时承认这两种技术方法所固有的相关挑战和影响。

方法

本研究查阅现有文献,以检验VR和基于运动模拟器的干预措施对ADHD患者的潜在疗效。它评估这些干预措施应对特定挑战的能力,同时强调针对独特用户行为进行调整。此外,它还强调了对用户对基于运动模拟器的干预措施的看法的探索有限,以及运动功能在ADHD评估和症状管理中的作用被低估。

结果

本范围综述的结果表明,虽然这些干预措施增强了用户的动机和乐趣,但某些挑战难以通过技术加以改变。此外,本研究探讨了定制这些技术以适应用户行为的不同方面所涉及的复杂复杂性,并突出了VR使用中的潜在局限性。

结论

本范围综述为正在进行的关于加强干预措施以支持ADHD患者的研究做出了贡献。它提倡以参与者为中心的方法,旨在优化认知和运动结果,同时优先提升用户体验。本研究强调需要采取综合方法进行干预,认识到认知和运动能力之间的关系,并呼吁改进技术干预措施以满足ADHD患者的各种需求。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/01a1/11822328/f07dfa618761/games_v13i1e57297_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/01a1/11822328/f07dfa618761/games_v13i1e57297_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/01a1/11822328/f07dfa618761/games_v13i1e57297_fig1.jpg

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