School of Optometry and Vision Science, Faculty of Medicine and Health, UNSW Sydney, Sydney, NSW, 2052, Australia.
Eye (Lond). 2023 May;37(7):1342-1349. doi: 10.1038/s41433-022-02122-2. Epub 2022 Jun 6.
Smartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children.
Prospective intervention study where 36 children aged 6-15years (14 M:22 F) played games on a smartphone continuously for one hour. Symptoms (SANDE, IOSS, NRS) and tear film (lipid layer thickness, tear secretion, stability) were assessed before and after gaming. Blink rate and interblink interval were measured in situ using an eye tracking headset, before (during conversation) and continuously throughout gaming. Symptoms and tear film changes were examined using paired t-tests. Changes in blinking throughout one hour were examined using repeated measures ANOVA, post-hoc comparisons with Bonferroni correction. Associations examined using Pearson bivariate correlation. Significance level was 0.05.
Symptoms worsened following one hour smartphone gaming (SANDE + 8.2units, p = 0.01; IOSS + 1.3units, p < 0.001; NRS-average +6.3units, p = 0.03; NRS-comfort +7.6units, p = 0.04; NRS-tiredness +10.1units, p = 0.01), but tear film remained unchanged. Blink rate reduced from 20.8 blinks/min to 8.9 blinks/min (p < 0.001) and interblink interval increased from 2.9 s to 8.7 s (p = 0.002) within the first minute of gaming relative to baseline conversation, and this effect remained unchanged throughout one hour of gaming.
Smartphone use in children results in dry eye symptoms and immediate and sustained slowing of blinking, with no change in tear function evident up to one hour. Given the ubiquitous use of smartphones by children, future work should examine whether effects reported herein persist or get worse over a longer term causing cumulative damage to the ocular surface.
儿童使用智能手机的现象正在迅速增加,但目前尚不清楚其对眼表的影响。本研究旨在探讨儿童使用智能手机对眨眼、症状和泪液功能的影响。
前瞻性干预研究,36 名 6-15 岁儿童(14 名男性:22 名女性)连续使用智能手机玩游戏 1 小时。在玩游戏前后评估症状(SANDE、IOSS、NRS)和泪膜(脂质层厚度、泪液分泌、稳定性)。使用眼动跟踪耳机在现场测量眨眼率和眨眼间隔,在(对话期间)和连续游戏期间进行测量。使用配对 t 检验检查症状和泪膜变化。使用重复测量方差分析检查 1 小时内眨眼次数的变化,并用 Bonferroni 校正进行事后比较。使用 Pearson 双变量相关分析相关性。显著性水平为 0.05。
使用智能手机玩游戏 1 小时后,症状加重(SANDE 增加 8.2 分,p=0.01;IOSS 增加 1.3 分,p<0.001;NRS-平均增加 6.3 分,p=0.03;NRS-舒适增加 7.6 分,p=0.04;NRS-疲劳增加 10.1 分,p=0.01),但泪膜无明显变化。与基线对话相比,眨眼频率从 20.8 次/分钟降至 8.9 次/分钟(p<0.001),眨眼间隔从 2.9 秒增加至 8.7 秒(p=0.002),且在玩游戏的 1 小时内这种影响保持不变。
儿童使用智能手机会导致干眼症状,并立即且持续减缓眨眼频率,但在 1 小时内泪液功能没有明显变化。鉴于儿童普遍使用智能手机,未来的研究应该检查这些报告的影响是否在较长时间内持续或恶化,从而对眼表造成累积损害。