文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

疫情对小学六年级STEAM学科的影响。

Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education.

作者信息

Dúo-Terrón Pablo, Hinojo-Lucena Francisco-Javier, Moreno-Guerrero Antonio-José, López-Belmonte Jesús

机构信息

Department of Didactics and School Organisation, University of Granada, 51001 Ceuta, Spain.

出版信息

Eur J Investig Health Psychol Educ. 2022 Aug 4;12(8):989-1005. doi: 10.3390/ejihpe12080071.


DOI:10.3390/ejihpe12080071
PMID:36005220
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9407180/
Abstract

The demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today's society. However, the pandemic has conditioned the teaching-learning methodologies based on promoting STEAM in educational centers, which is the reason that leads us to carry out this study. The main objective of the research is to evaluate the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study method is based on a quasi-experimental, descriptive and correlational design with an experimental group and a control group. The data are collected through a validated questionnaire, pre-test and post-test, which develops an assessment of student collaboration in STEAM activities. The sample is made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental group. The conclusions of the study highlight that the active methodologies, based on computational thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the experimental group before the pandemic. However, the pandemic and the health restrictions in face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions.

摘要

劳动力市场对专业人才的需求要求具备科学、技术、工程、艺术和数学(STEAM)领域的知识和学科素养。学校是为当今社会培养有能力的学生的首要环节。然而,疫情对教育中心基于推广STEAM的教学方法产生了影响,这就是我们开展这项研究的原因。该研究的主要目的是评估疫情期间小学六年级的STEAM维度。研究方法基于准实验、描述性和相关性设计,设有实验组和对照组。数据通过一份经过验证的问卷、前测和后测收集,该问卷对学生在STEAM活动中的协作情况进行评估。样本由142名西班牙学生组成,其中68名属于对照组,74名属于实验组。研究结论强调,基于计算思维和未来课堂创客空间的主动教学方法,在疫情之前对实验组的STEAM维度产生了影响。然而,疫情以及面对面课程中的健康限制导致实验组在STEAM维度上的评估结果不佳。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/9ced3d4fae63/ejihpe-12-00071-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/08060705952e/ejihpe-12-00071-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/d16c477e79e2/ejihpe-12-00071-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/4504e975d053/ejihpe-12-00071-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/b6b95b3b4fff/ejihpe-12-00071-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/9ced3d4fae63/ejihpe-12-00071-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/08060705952e/ejihpe-12-00071-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/d16c477e79e2/ejihpe-12-00071-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/4504e975d053/ejihpe-12-00071-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/b6b95b3b4fff/ejihpe-12-00071-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/922c/9407180/9ced3d4fae63/ejihpe-12-00071-g005.jpg

相似文献

[1]
Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education.

Eur J Investig Health Psychol Educ. 2022-8-4

[2]
The effects of art design courses in higher vocational colleges based on C-STEAM.

Front Psychol. 2022-11-11

[3]
Computational Thinking and Educational Robotics Integrated into Project-Based Learning.

Sensors (Basel). 2022-5-14

[4]
Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment.

Educ Inf Technol (Dordr). 2022

[5]
An attempt to evaluate STEAM project-based instruction from a school mathematics perspective.

ZDM. 2021

[6]
Design My Music Instrument: A Project-Based Science, Technology, Engineering, Arts, and Mathematics Program on The Development of Creativity.

Front Psychol. 2022-1-5

[7]
The STEAM learning performance and sustainable inquiry behavior of college students in China.

Front Psychol. 2022-10-20

[8]
A future classroom lab with active and gamified STEAM proposal for mathematics and science disciplines: Analyzing the effects on pre-service teacher's affective domain.

Heliyon. 2024-8-20

[9]
The current situation and strategy of Olympic education for primary and secondary school students based on Science- Technology- Engineering- Art- Mathematics education in the context of physical literacy.

Front Psychol. 2022-7-28

[10]
Co-Measure: developing an assessment for student collaboration in STEAM activities.

Int J STEM Educ. 2017

引用本文的文献

[1]
The Effect of STEAM Activities Based on Experiential Learning on Ninth Graders' Mental Motivation.

Eur J Investig Health Psychol Educ. 2023-7-10

本文引用的文献

[1]
Integrating Social Emotional Learning Strategies in Higher Education.

Eur J Investig Health Psychol Educ. 2020-8-26

[2]
The Role of Field Training in STEM Education: Theoretical and Practical Limitations of Scalability.

Eur J Investig Health Psychol Educ. 2020-3-3

[3]
Computational Thinking and STEM in Agriculture Vocational Training: A Case Study in a Greek Vocational Education Institution.

Eur J Investig Health Psychol Educ. 2021-3-1

[4]
STEAM in education: a bibliometric analysis of performance and co-words in Web of Science.

Int J STEM Educ. 2021

[5]
Effectiveness of Diet Habits and Active Life in Vocational Training for Higher Technician in Dietetics: Contrast between the Traditional Method and the Digital Resources.

Nutrients. 2020-11-12

[6]
Dietary Intervention through Flipped Learning as a Techno Pedagogy for the Promotion of Healthy Eating in Secondary Education.

Int J Environ Res Public Health. 2020-4-26

[7]
Co-Measure: developing an assessment for student collaboration in STEAM activities.

Int J STEM Educ. 2017

[8]
The measurement of observer agreement for categorical data.

Biometrics. 1977-3

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索